What is the license on this middleware?
Typically per unit, flat fee or a combination of both?
Do middleware licenses add significant development costs or revenue/profit participation?
I think someone expressed skepticism that the physics middleware at this time are tailored to the SPEs. But presumably that's planned?
Also, if the same physics middleware are used on both X360 and PS3, what are the chances that in porting games, this middleware will transparently support the XeCPU cores or the SPEs? IOW, will multiplatform games be able to exploit the hardware (the cores or the SPEs) with minimal porting efforts, since they're using the same or comparable tools?
Typically per unit, flat fee or a combination of both?
Do middleware licenses add significant development costs or revenue/profit participation?
I think someone expressed skepticism that the physics middleware at this time are tailored to the SPEs. But presumably that's planned?
Also, if the same physics middleware are used on both X360 and PS3, what are the chances that in porting games, this middleware will transparently support the XeCPU cores or the SPEs? IOW, will multiplatform games be able to exploit the hardware (the cores or the SPEs) with minimal porting efforts, since they're using the same or comparable tools?