passby said:Deano seems to imply that they are default?
Well those features have been in commercial compilers for a long long long time. Really, it deserves that many 'long's. I'm sure as a long-time commercial-grade tool for console development, SN's compiler will live up to those rather common commercial standards.Arnie Pie said:What about all the cool compiler work going on in GCC 4.x.. will PS3 developers have that?
Any dev here wants to contrdict this? Because if true, this is really ...WOW. SCE software plans are really way more competent than I expected. We had 2 threads per week wondering how to get Physics working on such an unconventional CPU. This seems to alleviate those concerns quite a bit - though probably not completely.From what I've heard, Deano is correct.. both Havok and AGEIA's physics libraries are included as a part of the SDK - for 'free' if you like (ignoring the $$$ that the PS3 devkits will cost).
Well, I've been developing using commercial compilers for a long long long time too.. and the stuff in GCC 4.x still impresses me. It's radically different to GCC 3.4.x. But if you compare to VS.NET's compiler (2005 edition) and, to a lesser extent, Intel's then yes.. you're completely correct.passby said:Well those features have been in commercial compilers for a long long long time.
http://www.itmedia.co.jp/games/articles/0507/22/news001.htmlpassby said:I'm also lost about the Transmeta deal. I expected an IBM deal for CPU optimization instead! But since these are simple cores, it may be right up Transmeta's alley.
so it seems SCEI will pay $$$ for licensing.Both are included in PS3 New SDK
We've been using Havok for longer than Ageia have had a product, which is an important point (when you use middleware you don't want them disappearing, I was on the side-lines when Mathengine disappeared, it wasn't a pretty sight...)_phil_ said:Deanoc , what makes Havock better than Ageia ,in your eyes ?
Does it have to do with maturity ?
DeanoC said:Also we have a fairly close relationship with the Havok guys and we get excellent support of them. In many ways this is a vital consideration
Arnie Pie said:DeanoC said:Also we have a fairly close relationship with the Havok guys and we get excellent support of them. In many ways this is a vital consideration
It's a shame that in future your support will be coming from SCEI then, isn't it..?
I'm not so sure. From what I remember of previous dealings with Havok, as a company they've been *very* careful of just how many people they licensed to - or allowed to evaluate - purely because they think, quite rightly, that the support developers get is just as (or more) important as the actual product. Put your support under too much stress (in terms of sheer numbers of developers), and the quality of support starts to fall. Actually, at a company I used to work for, we almost had to plead to get a 'slot' to evaluate.. that was pretty bizarre.Titanio said:I think SCEI's support is just for Japan.
Arnie Pie said:So anyway, back to my point (!). When SCEI include Havok with every PS3 SDK, there will be more developers that Havok can handle. And given that most of the cost of Havok is for support, I believe that all PS3 Havok support will be handled via SCEI. Not just for Japan.