That's wonderful, I think this is one of the best features in the new consoles and something that will go under-appreciated by most people.Snip
That's wonderful, I think this is one of the best features in the new consoles and something that will go under-appreciated by most people.Snip
Unfortunately, I don't know. I am not an audio engineer. I would assume the middleware uses the hardware mixer automatically if it's available. Maybe AMD drivers have enable/disable option for TrueAudio.How do we going to know how much gain we could get from TrueAudio? Is there a switch to enable/disable TrueAudio?
We reach double frame rate compared to the graphically demanding titles such as Infamous Second Son, Killzone (SP), Assassin's Creed and Ryse: Son of Rome.
Rough mapping:
720p @ 60 fps is slightly more demanding to the GPU than 1080p @ 30 fps
900p @ 60 fps is almost 50% more demanding to the GPU than 1080p @ 30 fps
1080p @ 60 fps is twice as demanding to the GPU than 1080p @ 30 fps
For our game, stable 60 fps is the most important thing. Pushing twice as many frames requires twice as many GPU and CPU cycles. This makes our game very demanding to the hardware.
There aren't many 60 fps locked games on next gen consoles. We are locked 60 fps all the time, not fluctuating between 30-50 fps (when things start to happen) like most of the other "60 fps" games do. Also our rendering resolutions are higher compared to these games.
Sebbi we know the console dsp's can mix lots of compressed audio streams into the game, but what else can they do ? what filters ,what effects If you dont know could you ask your audio dudeOn Xbox 360 we use 1/6 of the total CPU power (one full HW thread out of six) solely for audio mixing / software DSPs. On next gen consoles you would likely use one CPU core for audio, however you don't need to, since the hardware audio DSP takes care of that. Also the hardware DSP can mix more stuff than a single CPU core could ever do, allowing more simultaneous voices, filters and effects..
It also say it will increase the X1 resolution from 800p to 900p.
The fact that there is a patch that contains optimization for both platforms doesnt mean they wont be a solid 60 fps. These patches are the norm for this gen.
That internal press release was not intended for you (customers). The press got an early (unfinished) version of the game. You (customers) will see 60 fps vsync locked game on all platforms straight at the launch day.
Press is always looking for scandals. Wait for 2 days, play the game. Make your own judgments. Hint: It will be 60 fps locked, and smooth as butter
Damn the damned press ! Always can be trusted for useless info. Glad we have some devs here !
How much does the game cost on the ps4?
20 Dollar or 40 Dollar with seqson pass included.
The PS4 free ("demo") version can be upgraded into the full game at 19.90$ price. If you want the digital downloaded version, this is a good way to go.Hmm....too bad we still don't have pre orders for the ps4 store, meaning my local price can be known only when its out. Hoping its not too over the top.
The PS4 free ("demo") version can be upgraded into the full game at 19.90$ price. If you want the digital downloaded version, this is a good way to go.
The season pass is 19.90$ and includes six DLCs. It's a really cost effective way to get all the DLCs (only 3.33$ each) if you like the game. The price of course could slightly vary by region.
The PS4 free ("demo") version can be upgraded into the full game at 19.90$ price. If you want the digital downloaded version, this is a good way to go.
The season pass is 19.90$ and includes six DLCs. It's a really cost effective way to get all the DLCs (only 3.33$ each) if you like the game. The price of course could slightly vary by region.
YesYou can get the $20 version and then add the $20 pass later correct? I want to make sure I'm into it before I commit.