MechanizedDeath
Regular
You surmized this from one frame of animation? How do you know about the quality of AF when the camera only rotates around one axis? Isn't AF needed to filter textures at different angles to the camera? And what have we seen of the vegetation? Do you mean the little shrubs to his left that look almost flat-shaded, or the rocks/roots to his right that look as sharp and as detailed as the ones in the original trailer? My mind is boggling at the responses to the GI 3D shot. PEACE.What??!! Seriously are you blind?!!
http://www.neogaf.com/forum/showpost.php?p=5585122&postcount=327
The Game has taken a major step UP here!! In the old video there was no light! The whole thing was dim and all solid looking and stuff. I mean heck look at the vegetation! Or the shadows! Before it was like some kinda cgi or somethin. Now it looks like a game is supposed to! AF ftw!
:|
Seriously - Lighting and shadow are worlds apart along with vegetation, AF, AA, Texture detail, but I see where the team is going. Certainly promising and has oodles of potential. Not only graphically but could be loads of fun too!
The legend of ps3=realtime CGI gameplay, is dead. ... {twitches on the floor} dead I tell you!