Prophecy2k
Veteran
Most of those things are synonyms for "story."
Who is the main character of Sudoku? What's the setting of Tetris? What's the atmosphere of Words With Friends?
There are a variety of games where adding "plot" and "narrative" make the game less appealing to a lot of people, because for certain kinds of games, they're obstructions to the enjoyment. For example, I don't think Sudoku would be more popular if you had to click through cutscenes or read narrative text or whatever it would take to add a "narrative" and a "plot" to the game. The story modes in fighting games are not only widely panned, but fans of them explicitly express a complete lack of desire for a story. Same with sports games--no one wants drama in the next version of Madden NFL or FIFA.
I'm guessing you don't much care for those sorts of games, which is fine. To each his own. The problem is it appears that people like you run a lot of game companies and incorrectly assume everyone has the same desire to know what kind of person Yellow Triangle Bird is on the inside.
I'm not sure whether you're just listing games and genres for arguments' sake, or whether you really didn't understand my line of discussion and the entire topic of this conversation in the first place.
The topic is, "Is there too much story in modern games?" - A topic which follows on from the increasing sentiment of some gamers on the internet that modern games in the more mainstream genres that make up the majority of AAA console gaming, are becoming too story-focussed and aren't placing enough emphasis on gameplay.
To take part in this conversation one should at least be able to comprehend the implicit understanding that the genres of games in question do not include stuff like, puzzle games, sports games, fighting games, board games, racing games etc etc.
Those aren't the games people are complaining about, because developers for the most part aren't trying to shoehorn scripted scenes, QTEs and cutscenes into those games.
It's painfully obvious then to anyone who has been following the line of discussion from the beginning of this thread that my comments refer only to the big action type shooter/adventure/RPG/whizz bang pop type game genres that make up the lion's share of AAA console gaming.
So, please stop taking my posts out of context and projecting my comments across all genres of games, when it is painfully obvious both from the line of discourse, and from the thread title in the first place, that I wasn't referring to ALL games. Also, don't try to assume you know what games I play and don't play simply because I'm expressing views which aren't demonising story in games in general the way other sensationalist and hyperbolic internet posters are.
All the examples you then listed above as exceptions to my points are moot, because we haven't been taking about those kinds of games in this thread from the beginning.
The point of the thread is that people are complaining that action/adventure/shooter/RPG/platformer games are becoming too story driven. It's a sentiment that's worthy of discussion, beacause there exists a real observable trend that might justify such a feeling.
Mentioning sports games, puzzlers, racing games, fighters, multiplayer games etc adds nothing because those games have never been principally story driven, and there are no current trends indicating such a direction for those games.
Also, characters, setting, atmosphere and plot are not synonyms for story. They're encompassed by the word "narrative", something that's been already established in this thread. If you want to hold to such a definition then go right ahead, but understand that your definition and my meaning when I made my statement are not the same. So it would be a fools errand to go about interpreting someone else's statement by your own personal incorrect definition of terms used, when the other's person's definition has already been clearly laid out and definined in the thread.
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