Exactly. I'm not saying cutscenes are a bad thing, but it can't be all cutscene, or even mostly cutscene. Take Max Payne 3, for example. Based on the video that I mentioned above, even being generous in my timing, a full half of what I saw was watching non-interactive dialog scenes and even some action scenes (in an action game). It was so over the top and unbalanced that it caused the video's creator to make an entire other video discussing the problem. And he was right.
Most gaming is about roleplaying to an extent. Even if the role we have is that of an action hero. If you keep pulling the player out of it, and make them just watch the character do something, it takes that roleplaying away. In MP3, the player never gets a chance to really be Max Payne. They just watch the Max Payne movie and occasionally give him a nudge in the right direction or to help him shoot some bad guys.
I agree, it wasn't always like that. I mentioned Soul Reaver earlier, that one had quite a bit of story in it, but it was very spread out.. the cutscenes were there, and they were good, but they were also few and far between, buffered by hours of kick-ass gameplay. I worry that the reboot won't have that balance (that's what worries me about them calling it a "reboot" instead of a "remake", because I would be all over a straight-up remake like white on rice).
Prophecy, it looks like we agree in principle. Story is good, but not if it doesn't serve the gameplay, and vice versa. You bring up a good point in RTS games.. what's the point of a long involved story that doesn't have anything to do with the game?
I'm not saying that WD is too cutscene-heavy, based on what we saw, I'm just worried that it has the potential to be, based on recent trends in AAA gaming. And you're right.. modern AAA titles don't interest me as much as they used to. It really depends on what the balance is moving forward. I want to get in on the new generation, I just want to do it and not just watch it.