I think you should lay out your definition of "cutscene".
I define it as any moment where control of the character is taken away in order to watch something happen. Whether it happens in real-time, in-engine or not, any time you can put the controller down and the game keeps going.. that's a cutscene. And
Watch Dogs had several of them. The most obvious was the conversation with his contact at the club. You're sitting there watching two characters talk, complete with multiple cameras, just like a movie, and the player has zero control over what they're seeing or hearing. And you say that's not a cutscene? Because it sure as hell isn't gameplay.
The upcoming
Tomb Raider is looking even worse, IMO.
My point isn't about WD specifically, it's about the idea of "playing" a game where all you do is move from cutscene to cutscene. You watch something happen, then you move forward along a linear path, maybe shooting a couple of guys along the way, then you get to a particular spot where you push "X" to watch the next cutscene. Repeat ad infinitum. COD is pushing this concept almost to the point of satire (in fact, I've heard it theorized that Infinity Ward actually
did create MW3 as satire in this regard, but that no one noticed). Go watch the first E3 demo of MW3, from 2011. If you pay attention, you'll notice that the player doesn't actually
do much of anything, he's just...
there. RPS did a few write-ups on this game in particular, they're a very interesting, and eye-opening, read.
I think I know where they get it from.. Japanese developers do this sort of thing quite a bit, but they're actually pretty good at balancing it with gameplay. Western developers aren't.. they're just pantomiming, and it's not working. The balance is way off.. too much just watching and not enough
doing.
I saw a good post in
this thread on GAF (at the end) the other day that I thought summed it up rather well, in discussing why the rumored reboot of
Soul Reaver will probably be an utter disgrace:
In regards to this game specifically, sure, it will probably have the same story (with any luck), but I think it will utterly destroy all of the gameplay that made the game great.
Soul Reaver had balance.