There are far more people playing plotless versions of falling block puzzles than Puzzle Quest.
I think that your biggest fallacy was comparing all the plotless versions of falling block puzzles together to puzzle quest. But if you take the average selling falling-block-puzzle game, it probably sold much less than puzzle quest.
You're talking past me. I'm talking about everybody. You're talking about yourself. Here's my point--there are lots of people for whom story is a big turnoff.
No, you're not talking about everybody. If you were to talk about everybody, you'd actually reckon that there is also a subset of people who find the complete lack of story in a video game a big turnoff.
How big is this subset and how does it compare to the subset of people who don't want a story in their game? We don't know. You can always claim that Tetris itself is the best selling puzzle game of all time (being bundled with the hardware probably helped). The same goes for Wiifit (how many people actually bought a copy of WiiFit without the balance board?)
But then again: up until the Sims, the best selling video game on the PC was Myst - a puzzle game with a plot driving something like 6 million sales. And we're talking games the people actually payed for, not games bundled with hardware. If what you are saying is true, how come that no plotless puzzle game managed to sell more copies than Myst? It sounds like basic math according to your statement: just remove the stupid plot and tens of million of people will buy your plotless Myst clone.
And yeah, there are people who lap that stuff up, but they're not 99% of the game-playing population, so there's no reason for 99% of the industry should be a love song to them.
I think that the question that matters more for game developers is where is 99% of the revenue (or potential revenue) coming from.
You're delusional if you think the potential audience for the kind of hyper-dorky, self-important, comic book-style fantasy stuff in Darksiders has a potential audience anywhere near that of Angry Birds, regardless of the cost
Yeah, the majority of the population is turned off by dorky fantasy stuff. I guess that's why fantasy movies don't sell, and fantasy films like the Avengers and Avatar are not two of the three best selling movies of all time. The Angry Birds movie will probably outsell these two combined because it has so much more potential audience!
Hold on, but isn't a bunch of birds trying to retrieve their lost eggs from the pigs who stole them accounts for
some kind of thin mario-esque (your princess is in another castle) back story for the game? How come that similar catapult games with no story at all which before Angry birds didn't sell as many copies? Perhaps some basic premise can be sometimes better than having no story at all?