TitanFall [XO,X360]

https://www.youtube.com/watch?v=ZhUHOqaC5_A

I like Joe's reviews. He doesn't seem beholden to anyone but his viewers.

While the Campaign isn't anything special, AT ALL, i think he missed something, afaik the voice over changes based on who wins or loses, and the voice over (40GB of waste) is basicly the campaign.

And you can pickup your campaign from where you left out.

Besides that DIGITAL DISTRIBUTION ALWAYS ONLINE DRM --> DO YOU FEEL THE LOVE <--
https://www.youtube.com/watch?feature=player_detailpage&v=ZhUHOqaC5_A#t=998
 
What are the likely business decisions behind releasing such a great core game with so little content (only 3 mechs/ no customizations, few game modes, limitation in weapon customizations, poor delivery on story, no clan support, no private lobby support,etc)?

The game is still a must buy for XO fans but what instead of responding to criticism with justifications and defense, and the merits of doing this, what were the likely business decisions behind doing this?

Did EA not have enough faith in Respawn and not give them extra dev time to create more content? Yes yes yes all games have timelines and budgets, and Respawn is smaller, but so are the dev costs because of it. Couldn't EA see that the game has the potential to be game of the year with more content? Content vs BF4 & CoD is lacking despite those having tired, played out, exhausted gameplay/themes.

Maybe this was done to get gamers to buy more content?

Perhaps EA was concerned with Titanfall competitnig with other EA releases so required them to release in this March Window?

Perhaps despite getting awards after awards, being an unproven untested product EA execs who want to take minimal risk chose to limit how much they spend on Titanfall?

Could MS have been pressuring not to have the game delayed, because they wanted to use it as a tool to improve XO sales? Maybe being on a limited install base, and not on Half the consoles made EA frugal in their budget decisions (According to FamousMortimer EA apparently was not compensated enough to make up for the lost of PS4 sales (they were conviced XO would destroy PS4 at the time of the MS/EA deak) ?
 
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What are you talking about? This game has plenty of game modes, and something like 15 or so maps. Also, you can certainly customize both your soldier and your Titan, once you've ranked up enough. I think it's a pretty damn good start for a new dev with a new, unproven IP in a crowded genre.

Have you even played the game?
 
What are the likely business decisions behind releasing such a great core game with so little content (only 3 mechs/ no customizations, few game modes, limitation in weapon customizations, poor delivery on story, no clan support, no private lobby support,etc)?

The game is still a must buy for XO fans but what instead of responding to criticism with justifications and defense, and the merits of doing this, what were the likely business decisions behind doing this?

Did EA not have enough faith in Respawn and not give them extra dev time to create more content? Yes yes yes all games have timelines and budgets, and Respawn is smaller, but so are the dev costs because of it. Couldn't EA see that the game has the potential to be game of the year with more content? Content vs BF4 & CoD is lacking despite those having tired, played out, exhausted gameplay/themes.

Maybe this was done to get gamers to buy more content?

Perhaps EA was concerned with Titanfall competitnig with other EA releases so required them to release in this March Window?

Perhaps despite getting awards after awards, being an unproven untested product EA execs who want to take minimal risk chose to limit how much they spend on Titanfall?

Could MS have been pressuring not to have the game delayed, because they wanted to use it as a tool to improve XO sales? Maybe being on a limited install base, and not on Half the consoles made EA frugal in their budget decisions (According to FamousMortimer EA apparently was not compensated enough to make up for the lost of PS4 sales (they were conviced XO would destroy PS4 at the time of the MS/EA deak) ?

The maps are pretty good sized, and there enough to learn from the batch we have now, i am lvl 35 or so, and i feel like i have barely scratched them. No lifers with 24/7 playing at their hands may run into the wall earlier, but i don't care about them.

Game modes are.. game modes, but they are played differently thanks to the titans, not a revolution, but an evolution.

As for weapons, there is more than enough and more than enough to unlock, before you finally can choose your Pilot Loads and find out what works on what maps on what game mode.

The story is just a classic stopgap solution, that could have been better, it's a weak point, but it was never anything but an excuse to make the game imho.

As for the private lobby, clan support etc.. yep lets see if they will deliver on that.
 
Its a damn good start, and a fantastic game. There are customizations but the game could have gone further. The map content is exactly 15, not 15 or something. Many wish there could have been more content (not alot more, but a moderate amount more) .
Game is A-MAZING. Don't get me wrong. Still have my several questions regarding the behind the scene's business decisions.
 
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Its a damn good start, and a fantastic game. There are customizations but the game could have gone further. Many wish there could have been more content.
Of course, we all wish every game could have "gone farther". However, your tone implied you think Respawn didn't go far enough, and I cannot agree with that notion. They set the right priorities and didn't over extend themselves, and they delivered a solid product.

Unlike BF4, which is really just a re-skinned BF3, which itself was really just a mildly upgraded BC2. And even then, DICE delivered an incomplete product with a shit ton of bugs in BF4.

But whatever, this isn't a comparison thread. Titanfall is solid. MS would be wise to lock up this IP.
 
I agree that the campaign is shit, in terms of story. You're basically just playing the regular multi-player mode with some narration added in. The thing is, the multi player is fucking fun, so it's not like playing the campaign sucks. It's just exactly the same as the classic multi-player mode.

I disagree that it should have had a single-player campaign. I'm glad that it didn't. I don't see why every game should have both single and multi-player. There are enough maps that are enough fun to play that you'll get your $60 worth. 15 multi-player maps is about as many as COD ships with and more than BF. It doesn't have a single-player campaign, so if that's your thing then I guess it might have less value.

They are adding private lobbies in the first update, so that issue is being taken care of. Not sure about clan support. In terms of customization, I think there's enough weapons and loadout options for both the pilots and titans. Some appearance customization would be cool, but it's nothing critical that I think takes much away from the game.

It's not a perfect game, but it is one of the best online shooters I've played from a pure gameplay perspective, which is the most important thing. I'm not going to get bored of it any time soon. I think that's it's a much better product out of the box than BF4 was. Comparing them now, after BF4 has been fixed is hard to do. I'm not sure if I like one more than the other. They're just different. I'd take Titanfall over anything else though. What Angry Joe calls the meat around the game, I would say are the frills around the game. The meat of the game is awesome.
 
I hope we will see Titanfall 2 on PS4. Looks like fun. Btw I am puzzled why MS exclusive is running this way (quite low res and unstable frame rate) despite average graphics and medium scale of conflict. After all BF4 is running similar despite being really multiplatform with much bigger scale and advanced graphics, physics etc.
 
I hope we will see Titanfall 2 on PS4. Looks like fun. Btw I am puzzled why MS exclusive is running this way (quite low res and unstable frame rate) despite average graphics and medium scale of conflict. After all BF4 is running similar despite being really multiplatform with much bigger scale and advanced graphics, physics etc.

Titanfall 2 will be on PS4, for sure.

As for performance, people underestimate the time and effort it takes to build a brand new game engine from the ground up. Respawn is a small team. They started in an office without any computers and built up from there. They took Source, which is old and outdated, and rewrote most of it. On top of that, they were targeting a platform that wasn't even finished through most of their development. They had to design around hardware that didn't exist for most of their dev cycle, and had beta/alpha tools that were unstable. I'm sure they build plenty of tools on top of it for all their workflows. That's a monumental task. It's way different from the time it takes an established studio with existing tools to crank out the next in their series, or even a new game using an existing set of tools and workflows that they have established. I'm sure there's huge room for improvement on the software side, not for lack of talent or effort, but time.

Compare to Battlefield, and the amount of people that work on it, and their iterative approach to development, and it's not at all surprising that their first effort is not up to the same "standard." That said, Titanfall is an incredibly good game and the framerate is a lot more stable than people are making it out to be. For the most part, it is very fast and fluid. It is only in the worst case scenarios that it will drop below 40fps, and the times it goes below 30 are few and far between. From playing the game, I'd be very surprised if the game drops below 60fps when you're playing as a pilot very often. The Digital Foundry video is representative of very difficult scenes, not the typical scene, if that makes sense. Framerate when piloting Titans is more the case where you'll get drops that range from 30-40 fps. It is not at all perfect, but it serves the game very well. It's a lot of fun to play.
 
That make me wonder. In fact there is theory that at the beginning Titanfall was meant to be PC only game. Now it seems quite possible - small scope of game, multiplayer only, source engine based. To me it looks more like digital only PC type of game than typical AAA console game. But now they are trying to sell it as normal AAA game...
 
I haven't noticed any frame rate problems, even in Last Titan Standing, which should be a worst case scenario with all missiles and crap flying around.
 
That make me wonder. In fact there is theory that at the beginning Titanfall was meant to be PC only game. Now it seems quite possible - small scope of game, multiplayer only, source engine based. To me it looks more like digital only PC type of game than typical AAA console game. But now they are trying to sell it as normal AAA game...

What does "sell it as a normal AAA game" mean? It's easily one of the best multiplayer shooters out there, if not the best one available right now.
 
DLC of course I bet there will be a ton of it.

There are going to be 3 DLC updates, each $10. There will also be free updates that provide things like private matches.

To be clear, the game shipped with more multiplayer maps than BF4 (10) and COD: Ghosts (14). It doesn't have a single-player campaign, so I guess you can weigh that into it, but I'm one of those people who doesn't play the BF campaign at all, so it makes no difference in my valuation.
 
does the xbox 360 version has been confirmed running on resolution lower than 720p?

if it does, i also want that feature to be brought to Titanfall PC... My tablet only run it in 10-15 fps in 720p and the game wont run in lower resolutino :(
 
does the xbox 360 version has been confirmed running on resolution lower than 720p?

if it does, i also want that feature to be brought to Titanfall PC... My tablet only run it in 10-15 fps in 720p and the game wont run in lower resolutino :(

I believe it's been confirmed to be sub-720p, but I don't have a link.
 
Hardpoint is totally awesome! I think I've found my favorite game mode.

Yep, i found that pretty fun as well, and easy on the XP as everyone would be fighting each other instead of holding points. Few explosives planted around the hardpoint, find a spot to hang out and watch the hopefull player go in to get the hardpoint, and the explosion. Since many teams play 100% solo it is rare to find anyone backing anyone up.

... but that is about to be nerf'd

http://www.titanfall.com/news/balance-update-and-bug-fixes

"Lowered the point value of defensive actions in Hardpoint mode and CTF."

DAFUQ? I have an 512MB card, okay it's old, but 3 gigs???

I tried to install it on my i5 with a 4870 card, everything to lowest detail and then turned it down to 720p, it looks like shit but runs at a fairly high FPS
 
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