RESPAWN on titanfall 1 gameplay design is totally different with tf2
Tf1
https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://out.reddit.com/t3_4ytcyw?ur...5V6AUIWpDo-KjDwTan9Ny3lKD7sj2q4oTn3ZyRJ80q4_U
Tf1
https://www.reddit.com/r/titanfall/...s_video_of_respawn_from_two_years_ago/d6qb611
https://out.reddit.com/t3_4ytcyw?ur...5V6AUIWpDo-KjDwTan9Ny3lKD7sj2q4oTn3ZyRJ80q4_U
- "It doesn't matter how good you are. It's not gonna be 'I kill 3 people/I kill 6 people, so I get a Titan' and the lesser skilled players don't".
- "Having the AI in the environment as 'food' to help speed up Titan build time".
- "Pilots always working towards a new Titan. It doesn't matter what you're doing, you Titan timer is always happening".
- "The regenerating shield was the last thing we figured out in Titan combat to really make it work. Before that, your Titan would get damaged to 10% health and it would be worthless. Adding the shield and letting that regen made them more viable".
- "Pilot and Titans should be equally viable (...) We did not spend 80% of our time on either Pilots or Titans and then 20% of our time on the other".