Just like how 60fps is shit compared to 120/144fps but carry on crying about something that been a standard for consoles since 1995 mainly because of how consoles work. 30fps look's fine to me if its locked but i guess 40m PS4 owners & me are just idiots, I remember when people played games for fun, gameplay & story but now it either cryisis 3 graphics or GTFO!!!.30fps is just terrible. It's shit. At best, it's tolerable, but certainly no more than that.
And you are...?Just like how 60fps is shit compared to 120/144fps but carry on crying about something that been a standard for consoles since 1995 mainly because of how consoles work. 30fps look's fine to me if its locked but i guess 40m PS4 owners & me are just idiots, I remember when people played games for fun, gameplay & story but now it either cryisis 3 graphics or GTFO!!!.
It's posts like this make wonder how many here are just kids since anything game wise form the 80's & 90's is shit.
Look at Grall's join date and then give me a run-down of the maths behind your assessment.It's posts like this make wonder how many here are just kids since anything game wise form the 80's & 90's is shit.
So he joined when he was 5......that makes him 18 going on 19?Look at Grall's join date and then give me a run-down of the maths behind your assessment.
And you are...?
Could be. Some of Grall's early posts are in crayon.So he joined when he was 5......that makes him 18 going on 19?
You lost me right there. Nobody's "crying" about 30fps. You don't HAVE to settle for 30fps, even on consoles. And 120+ fps is only a marginal improvement over 60, whereas 60 is a huge upgrade over 30. So why don't you take a long walk off a short pier and cool yourself off a bit okay, mkay?Just like how 60fps is shit compared to 120/144fps but carry on crying about something
Rendering is now a sampling problem, as shading and lighting are physically based. But this does not mean that everything must become photorealistic and absolutely physically correct. The goal is still to render visually pleasing images, so being physically based should not prevent artistic creativity. There are just a few rules we need to keep in mind when bending reality. If there is no way to correctly sample a hack, it might not be a good one.