I do find the look of KZ a little too dark and drag, but it might be an artifact of them wanting to demonstrate lights, in much the same way that Doom3 was very dark, because they wanted to make the shadowing an integral part of the experience.
On the other hand, I don't like the look of Halo, never did. Do you really think a live action Halo movie will include bright green MC suits, and blue aliens with purple guns? It's like filming a modern Batman movie with Robin in red/yellow tunic and green tights, it just doesn't fit modernist tastes. Valve showed how to properly pull off bright color palettes in Team Fortress 2. Don't mix and match realistic outdoors with cartoonish character palettes.
On a related note, I am also sick to death of shooters where the main characters are a head attached to a super-blocky outfit which is supposed to be the military suit/uniform, and looks like it weighs 300 pounds. I'm talking about you Unreal, Gears, et al. Look, in Halo's case it works, because it's supposed to be a kick ass exoskeleton suit which is central to the story, but in other games, it's just a bit of wardrobe.
It's artistically more work to pull off realistic looking uniforms and clothing, rather than stick a head on a bunch of cubes, and paint it to look like armor. if you took Gear's characters, and painted the textures with car and robot parts, they'd look like Generation 1 transformers.
IMHO, FarCry pulls off the best "realistic" palette/look IMHO.
On the other hand, I don't like the look of Halo, never did. Do you really think a live action Halo movie will include bright green MC suits, and blue aliens with purple guns? It's like filming a modern Batman movie with Robin in red/yellow tunic and green tights, it just doesn't fit modernist tastes. Valve showed how to properly pull off bright color palettes in Team Fortress 2. Don't mix and match realistic outdoors with cartoonish character palettes.
On a related note, I am also sick to death of shooters where the main characters are a head attached to a super-blocky outfit which is supposed to be the military suit/uniform, and looks like it weighs 300 pounds. I'm talking about you Unreal, Gears, et al. Look, in Halo's case it works, because it's supposed to be a kick ass exoskeleton suit which is central to the story, but in other games, it's just a bit of wardrobe.
It's artistically more work to pull off realistic looking uniforms and clothing, rather than stick a head on a bunch of cubes, and paint it to look like armor. if you took Gear's characters, and painted the textures with car and robot parts, they'd look like Generation 1 transformers.
IMHO, FarCry pulls off the best "realistic" palette/look IMHO.