The Witcher 3: Wild Hunt revealed

Discussion in 'PC Gaming' started by Dresden, Feb 5, 2013.

  1. homerdog

    homerdog donator of the year Legend Subscriber

    It is silly in open world games where you have snow, jungle, an desert all within a couple miles of each other. The real world doesn't really work that way. Not to say it can't work in some games because they're games, but I think CDP is going for a "realistic" vibe with this series.
     
  2. Davros

    Davros Legend

    lightman how are you reducing tess in the game or in the ccc ?
     
  3. Lightman

    Lightman Veteran Subscriber

    CCC, it works really well! AA for HairWorks is reduced via editing game config file.
    I've settled for 8xTess and 4xAA for HairWorks. So far I'm in White Orchard and I have constant 30FPS without any slowdowns. I wish I could have 60FPS, but for that I will have to wait a bit longer.

    PS. unlocked, I'm getting more than 40FPS on average in the open sections.
     
  4. Silent_Buddha

    Silent_Buddha Legend

    Let me know when you have something that'll do that on PS2 and we'll talk. Considering there is none available for us to test it with, then it is up to you to somehow prove your point.

    And since we definitely can't run fraps on a PS2 there's no way to see if fraps would provide a similar frame time graph making comparisons with a developer tool on PS2 problematic.

    Regards,
    SB
     
  5. lanek

    lanek Veteran

    i dont think theres an option ( or it have not be find yet ) for set the desired level in the game *.ini files.

    I hope it is hidden somewhere for nvidia users, as basically they could win a lot of performance without much reducing visual quality.
     
    Last edited: May 21, 2015
  6. orangpelupa

    orangpelupa Elite Bug Hunter Legend

    i think the problem lies with people perception of "what is smooth". for somepeople 100+ fps with variable frame time can look smooth, for others can look stuttery.
     
  7. pharma

    pharma Veteran

     
    Last edited: May 21, 2015
  8. Here we go..



    About TressFX:

    Perhaps we'll still see TressFX in Witcher 3 Enhanced edition?
     
  9. lanek

    lanek Veteran

    they should have just to reduce the tesselation level used for hairwork ( even for Maxwell users, let alone Kepler gpu's ) and specially put down the AA level. this should balance allready really well the impact of it..

    i dont even understand why, when they have see the performance impact ( on every brand ), they have not think to put 2 settings level for it, ( normal, high),. should not be that hard to implement. ( i think for guys with 760-770- 960 )

    Something i ask me, is if TW3 is using an inhouse AA method, what is the technic of AA used on hairwork ? the same one ?
     
    Last edited: May 21, 2015
  10. pharma

    pharma Veteran

    Good question. Is it even possible/feasible to use an AA technique that is incompatible with the TW3 REDengine 3 renderer?
    http://www.geforce.com/whats-new/gu...g-guide#the-witcher-3-wild-hunt-anti-aliasing
     
    Last edited: May 21, 2015
  11. lanek

    lanek Veteran

    when looking at the ini, hairwork AA have 3 setting: 2-4-8x, similar of standard MSAA, but their temporal "unnamed" AA seems to be on, or off. well i think we miss some information there.

    I cant test the game, so its more a question than anything.
     
  12. Lightman

    Lightman Veteran Subscriber

    I have an impression that Hairworks is using hardware MSAA and the game engine is using their own AA on top of that. Also you can force hardware MSAA from CCC and turn off game AA, it should work. I will test it in about an hour :)

    EDIT: Tested and forcing CCC AA methods doesn't work for any mode, not even Morphological ..
     
    Last edited: May 21, 2015
  13. TheAlSpark

    TheAlSpark Moderator Moderator Legend

    From what I understand they're using tile deferred for the main rendering and tile forward for the rest. I suppose they're just applying temporal AA to the first, and... whereever HairWorks is done in the pipe they enable MSAA ?
     
  14. lanek

    lanek Veteran

    Thanks for testing it .
     
  15. Malo

    Malo Yak Mechanicum Legend Subscriber

    Or you know, AMD could have worked with them much earlier but once again the public gets the impression that AMD react upon a release of a game whereas Nvidia work with them prior to release. Small wonder their competitor has a majority of marketshare and mindshare.
     
  16. Dresden

    Dresden Celebrating Mediocrity Veteran

    [​IMG] [​IMG] [​IMG] [​IMG]

    A couple screens I took of it maxed out. A new patch was released today, which apparently adds some new graphical features. These were taken prior to the update. I'll take/post more :)
     
    Daozang, Lightman and pharma like this.
  17. homerdog

    homerdog donator of the year Legend Subscriber

    AMD still doesn't have a driver out that supports Crossfire in this game. But I'm sure that's NVIDIA's fault as well. :lol2:
     
  18. pharma

    pharma Veteran

    New patch? Thanks!

    BTW those screenshots look absolutely fantastic! :-D

    Edit: Patch 1.03 details:

     
    Last edited: May 21, 2015
    Lightman likes this.
  19. Lightman

    Lightman Veteran Subscriber

    Thanks pharma for heads up!

    This is one of many screen grabs I'm proud of!
    I would post few more, but they are 4.5MB each :p

    [​IMG]
     
    Daozang and pharma like this.
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