ShadowRunner
Veteran
I think there's a misunderstanding going on. The argument I replied to was that a franchise needs to have a very successful first game to make a good impression otherwise the rest in the series won't be as fun. I disagreed and pointed out GTA3, MGS and SF2. Those games were very successful despite their just ok predecessors, and the reason why those particular games succeeded were because they were very fun to play. Thats not saying that EVERY game that is very fun to play will be successful. I agreed with your point, and even gave an example (madden).
KZ2 had a lot of buzz going for it and had every chance to be a huge hit IMO. The problem was that it just wasnt very fun to play, and that's why it didnt sell so well. Not because gamers remembered that KZ1 wasnt particularly fun. Gamers forget about that stuff pretty quick.
Im saying those games were not so successful because they were fun to play alone, they were genre defining experiences. KZ2s problem wasnt that it wasnt fun to play, it was fun and was critically acclaimed, its problem was that it didnt bring much new to the table that hadnt been seen before. Generaly there are two types of successfull franchises, you have the ones that build their fanbase over multiple releases of very high quality games but are not so original (KZ/Uncharted, i fully expect these to become huge franchises through consistant quality iterations.) then you have the ones that become a hit overnight on the back of bringing something new and significant to the table.
As for the buzz, it would have mostly been created by the 2.5mil people that bought it, and sony themselves (its there job!). Amount of buzz isnt a realy reliable way to judge how well a game should have done.