Colourless said:digitalwanderer said:/me takes Colourless' aluminum hat and runs off to hide under me bed!
Give that back! You should respect those who are higher in the organization. I am number 22, while you are only 357.
PiNkY said:I'll probably get ripped for this, but i think quite a lot of people are overreacting lately. IMO Nvidia is hardly changing the rules as how large hardware/software companies have always operated. I, hitherto, have never seen a company, that has arguably slipped under heavy competition, openly admitting that it did and endorsing customers to go out and buy superiour competing products. Especially with hardware products, manipulating benchmarks, without any advantage to the customer, has a long tradition in the IT-sector (Standard works such as Computer Architecture have entire chapters devoted to it). This is in no way limited to Nvidia and Microsoft (arguably 3dfx didn't behave very different after TnT2, Geforce releases). What's new though, is the amount of publicity this topic is lately receiving (Something I really endorse, as seeing through ploys like this undoubtly seperates a good reviewer from the wannabe "guys with websites"). To sum it all up, i, however, in no way want to suggest that information like this [see thread] is unimportand, but i do hope that reviews @ beyond3d stay as objective as they are and don't slip in the "we wont accept XY products from now on direction".
I don't think many people are asking for NVIDIA to come out and say "look, our products suck and are uncompetitive. Go buy ATI, it's a better use of your money." Rather, we would like it for the lies and PR games to stop.
Trilinear "quincux" filtering, so to speak?Nite_Hawk said:I'd even be willing to allow them some of what they want, like reducing trilinear to a mixed mode, and some other quality reductions so long as they don't try to pass them off as full quality. If they want to stick a mixed mode in between bilinear and trilinear that's perfectly fine. If they want to have a "mixed mode" Aniso setting that's fine too. It's all about how you present it to the user.
I'd even be willing to allow them some of what they want, like reducing trilinear to a mixed mode, and some other quality reductions so long as they don't try to pass them off as full quality. If they want to stick a mixed mode in between bilinear and trilinear that's perfectly fine. If they want to have a "mixed mode" Aniso setting that's fine too. It's all about how you present it to the user.
A friend emailed me about this patch and said that the benchmark feature has been removed. I've yet to confirm this (haven't downloaded the patch yet) nor have I talked to Core Design.jpaana said:Anyone tried the "new" (says Released
03 September, 2003) v.52 patch from http://www.eidosinteractive.co.uk/support/patchinfo.html?ptid=67 to see what if anything changed?
Tomb Raider: the Angel of Darkness by Core Design - retail v52 patch
Bugs Fixed and changes in V52:
No details available.
Bugs Fixed and changes in V49:
Save game time are now in local time and not GMT.
[...]etc. etc. etc.[...]