jandar said:then throw in an Ati ad in your game(s) for free then as well.
One or two textures wont cost you anything.
Do it for any Vendor, not just nVidia.
Well I would, ATI dev support deserve it but we (developers) have no say over that kind of thing. Its a publisher thing completely. Usually I try and fit in a special thanks to the dev rel guys (of any company) but even that can be disallowed some times (because even a peice of text like Joe Bloggs ATI(tm) requires legal o.k.). We did manage to thank Alan Partridge last time though
For us to add ANY texture of ANY organisation would require massive legal support. I couldn't even add beyond3d logo.
At the moment nVidia are getting publisher support which for the logo is much more important than developer support. This is BIG business, its got NOTHING to do with development and every thing to do with marketing and image. In fact with Silent Hill 2 PC, the video card that got the most custom features was the Kyro 2 due to it having so many issues (no TnL, no 8 bit stencil, no DXT3/5 etc).
If it makes you feel any better, I've using an ATI 9700 Pro at the moment and I have one at home. I've been working very closely with ATI for a long time (My Dx9 demos were some of the first Pixel shader 2 apps to run on R300 (when it was all hush hush)). I consider the ATI devrel to be the current best.
Bottom line, if the publisher says stick the nvidia logo and have no ATI, Matrox etc logo thats what happens. If you want otherwise convince ATI to push forward there cross marketing program forward.
What I'm trying to say is don't blame the developer about these logo deals, its got nothing to do with us.