Here's a compilation of their rating of the top 100 games of the 21st century, factoring in sales and earnings. Provides a nice insight into how much money these games make, and thus how much companies can afford to spend to make them
http://www.next-gen.biz/index.php?option=com_content&task=view&id=3537&Itemid=2Here are some notes on how this list works.
- Stats, ordering and research: thanks to game publishers, retail analysis sources and NPD data.
- Games are ranked by units sold; then by revenue generated. This tends to favor games released earlier, rather than later, and games which have spent a long time at a lower price point have also done well, but we wanted to reward longevity and popularity across all audiences, not just hardcore.
- In the event of a tie, games are then ranked by 'most recently released' and then by Gameranking average review scores.
- Games are ranked according to the highest selling SKU only. Otherwise the list would be full of sports iterations and big brand spin-offs and sequels.
- Other platform versions of that game, and 21st century precursors or sequels are included under the 'franchise sales' but do not affect overall placing.
- This list is for the U.S market only.
- This list only features games released since the introduction of PlayStation 2, Xbox and GameCube. It does not include handheld games or PC games which will be featured in a separate list.
- Other Franchise Hits qualify if they use the same IP or character in broadly the same genre, and if they managed respectable sales of (roughly speaking) above 200,000 units.
- Franchise sales includes sales of top selling spin-offs, sequels and predecessors as well as other console versions of the same game.