green.pixel
Veteran
Thanks.
Ok, going back to my earlier post - can anyone pull out their 360s HDD and see if the game looks any worse off when running without a HDD?
If not, how can the 360 version, running solely from DVD better the PS3 version which has a HDD and a mandatory install and Bluray (which allows for redundant assets to reduce seek times).
And from the PS3 OS thread, the OS memory allocation is down to 50MB whereas back when GTA4 launched it was in the region of 96 MB, which is a significant gain -so it's strange that they're still using the same sized framebuffers as used in GTA4.
And AFAIK the 360's OS is still at 32 MB, which is only a 18 MB advantage - surely that can't explain how it's able to perform better - even without a HDD is it?
Ok, going back to my earlier post - can anyone pull out their 360s HDD and see if the game looks any worse off when running without a HDD?
I know who I sound like repetitive here but again to me it's simply bad optimization in the parallel work between spe and rsx (not mean bad programmation, lazy developers, there is a little more complicated). Unfortunately no one know how works the code so it isn't easy to understand the exactly 'fault'. Probably the engine is designed more for an extremely edram bandwith usage & data streaming in dvd & so on...another problem could be the split RAM vs the 'unified' RAM of 360. A game programmed in a sole RAM becomes a massive problem rearranged in a split RAM with different speed in reading & writing. Ubisoft the first time on the ps3 have encountered a lot of problems too.
I'm not sure about the best which could be possible simply watch some strange technical decision (QAA more pop in etc) evitable. I'm not try to outrage the work of the developers however & I'm sorry if give this impression.The problem is you are trying to make a conclusion based on very little known information. There is no 'fault' to be found here. Rockstar will have done the best they could with the time, money and knowledge they had (which I imagine is a lot)
Saying the lower resolution and reduced detail is due to 'bad optimization in the parallel work between spe and rsx' is outrageously specific. While that could well have been a contributing factor (as a hypothesis) it would be unlikely the only problem. And that's assuming there is a problem in the first place (which we will never know!).
Perhaps the better conclusion is simply that the game looks amazing on both consoles. It just looks slightly better on one of them.
I have the opinion that GTA4, despite it's issues, is the greatest technical landmark for this console generation. From everything I've seen of RDR, it looks to be just as good (it releases today in the UK).
May I ask why ?I have the opinion that GTA4, despite it's issues, is the greatest technical landmark for this console generation.
He took the disagreements about his conclusions in the DF head to head feature of Ninja Gaiden II/Sigma 2 as an offense. Apparently most of the NeoGAF denizens are.... very civil
He actually knows his stuff. He called Alan Wake's resolution as it was (sub-HD), even while the developer's themselves denied his findings.
*snip*
May I ask why ?
Isn't it obvious game is tech pusher when looking at all things that are done?
May I ask why ?
You did not happen to notice the huge city and the lots of people and cars and such, with the all dynamic lighting, shadows, with some physics and stuff thrown in?
There's no game with as complex a world as GTA4 as far as I know. Just Cause 2 seemed to have a lot less going on and a lot more procedural content, and PC based MMOs with large worlds aren't that detailed or dynamic either.
You did not happen to notice the huge city and the lots of people and cars and such, with the all dynamic lighting, shadows, with some physics and stuff thrown in?
There's no game with as complex a world as GTA4 as far as I know. Just Cause 2 seemed to have a lot less going on and a lot more procedural content, and PC based MMOs with large worlds aren't that detailed or dynamic either.
It's actually a hard question to answer. It's not one specific thing I can point to and say 'that!' (as is the case with a lot of other games).
Perhaps technical marvel isn't the right term. As a combined, coordinated effort for a team I feel GTA4 is unmatched. While I'm not all that keen on the humor, or even the core gameplay and game design, I feel you can look at any specific area of the game and see work that is absolutely top class across the board, especially when considered the exceptionally tight resource and performance restrictions.
The stand out for me is the audio.
It is simply mind boggling in it's scope and quality (when you really listen to it).
The animation and physics in the game is top class too. However taken as part of a huge game world, with a large number of characters and vehicles on screen at all times - where they probably only get a tiny slice of memory, cpu and streaming time - then it's simply exceptional.
The vehicle physics alone have a sense of weight and realism you rarely see (which, ironically, is probably why most people didn't like them ). Look carefully and they are even properly modeling the clutch, etc.
Something as simple as bumping into another pedestrian while walking along the footpath.. An absolutely trivial event, yet it's handled as well as any other game. The technical details of such a small event are actually quite vast - touching on many, many areas of the engine.
On top of a simply staggering amount of content, fitting within less than 7GB and streaming in response to the player's unpredictable whims.
Rendering that huge city with all the dynamic lights and weather and such is rendering technology, at least in my book.