This si something Nintendo alone seemed to have got right by not giving numbers. Both MS and Sony went into this generation with promises of HD quality that the hardware just wasn't up to supporting. They should have just kept their mouths closed and not bandied numbers around that people would then take as promises and grumble about! Last gen had upscaling games and no-one complained, because they didn't know. There's no need to care about resolutions outside of tech interest when all that matters is whether you like the end results or not, which should be decided by looking at them instead of measuring numbers!
Developers should abandon talk of resolutions and AA, and just say if they are aiming for high image quality, or just ignore the issue and talk instead about a 'cinematic experience' or 'realism'.