Not means necessary it's not. Shifty said that in a previous post If I remember correctly.No it's not. It's from the same set of screens as the german website
Not means necessary it's not. Shifty said that in a previous post If I remember correctly.No it's not. It's from the same set of screens as the german website
Not means necessary it's not. Shifty said that in a previous post If I remember correctly.
It has been explained a lot previously. The game from what we have now it's surely 540p. Could have an option, to change, who knows but these few screens are probably promotional; even remedy has implicit admit the resolution. What's wrong to accept it's 540p native? The engine is pretty impressive.http://forum.beyond3d.com/showpost.php?p=1422769&postcount=130
The first image is direct-feed gameplay, the second image is promotional.
It has been explained a lot previously. The game from what we have now it's surely 540p. Could have an option, to change, who knows but these few screens are probably promotional; even remedy has implicit admit the resolution. What's wrong to accept it's 540p native? The engine is pretty impressive.
Well since its different strokes for different folks....
It wont bother some people but it will bother me because I like IQ, I just do. Its not a requirement for me mind you but if you have a ton of press hyping the visuals (quotes of, it might be the best of this gen or the best of the xbox, etc) of this game long before it was known how the final product turned out and it falls short, there will be disappointment.
These current generation consoles (xbox/ps3) were also advertised as HD game platforms so when you have sub HD content on your HD capable console people feel a bit short changed.
But like I said above, some wont care, fine. Personally, I will and so will others. But if the argument is "graphics dont matter, game play does" then what was the point of these current gen consoles?
How do you know the first image is direct feed gameplay? Is it labelled as such? The second image in the same batch is PR. The first image is too blurred and compressed to be sure, but given that the partner image is PR, and the other gameplay content shown is 540p, it seems contrary to logical thinking to see one unprovable exception as discrediting all other evidence.The first image is direct-feed gameplay, the second image is promotional.
Back on topic there's something fishy about the HUD in the supposed 720p screen..maybe it's photoshopped from the 540p screen?
How do you know the first image is direct feed gameplay? Is it labelled as such? The second image in the same batch is PR. The first image is too blurred and compressed to be sure, but given that the partner image is PR, and the other gameplay content shown is 540p, it seems contrary to logical thinking to see one unprovable exception as discrediting all other evidence.
I'm not want to persist with that matter but you understand it isn't enough to said these screens change completely the 540p statement? I think it's pretty obvious are promotional or something of similar.The first image and the scond image don't even belong to the same batch, they were simply posted together. I know the first image is gameplay becouse it was posted by the german website among all the other direct-feed screenshots.
I think we should stick to calling it the framebuffer getting upscaled. If the opaque geometry framebuffer is being rendered at 540p, it's kind of a waste of resources to render other less notable layers of content like particle buffer at a higher resolution. The one layer needing to be 720p for cripsness is the UI. Everything else that is being composited into frame is highly probably being rendered at 540p. Strip away the UI, and the backbuffer will be 540p. This is upscaled to 720p, upscaling all the rendered pixels, and composited with the UI before being output.There is definitely a post processing motion blur in the game giving it some of the blur intentionally. But a fair amount of it is from the 540p opaque geometry buffer being upscaled.
The first image and the scond image don't even belong to the same batch, they were simply posted together. I know the first image is gameplay becouse it was posted by the german website among all the other direct-feed screenshots.
I'm not want to persist with that matter but you understand it isn't enough to said these screens change completely the 540p statement? I think it's pretty obvious are promotional or something of similar.
Guys, is it confirmed yet that this screen is in 720p?
If so, it's the same location as the 540p screenshot: On the boat. So what could have caused this?
I highly doubt it. The brightness and sharpness it identical to the 540p screens and others posted by the german website. Also, that screenshot doesn't look that good either, so I doubt they'd use it for promotional reasons. Tis is a promotional screenshot of that location:
Compare that to the one I posted..
bad edge choice, bad counting = false
Thanks for clarifying!oversampled screenshot
I'm not want to persist with that matter but you understand it isn't enough to said these screens change completely the 540p statement? I think it's pretty obvious are promotional or something of similar.
I think we should stick to calling it the framebuffer getting upscaled. If the opaque geometry framebuffer is being rendered at 540p, it's kind of a waste of resources to render other less notable layers of content like particle buffer at a higher resolution. The one layer needing to be 720p for cripsness is the UI. Everything else that is being composited into frame is highly probably being rendered at 540p. Strip away the UI, and the backbuffer will be 540p. This is upscaled to 720p, upscaling all the rendered pixels, and composited with the UI before being output.
We shouldn't start talking about the 'opaque geometry buffer' when 'framebuffer' is a well established means of discussing just this.
Also as an important caveat, I'm only going with 540p on the trusted research of B3D's pixel counters. We are not an infallible organisation, and our findings shouldn't really be spread around as such. As ever, the theories are supported by our reasonings, and anyone questioning the determined resolutions can look through the reasonings to see any logical fallacies. So far, with the information we have, 540p upscaled is the conclusion. Should it become apparent that the source material was dodgy or doctored or such, that will be liable to change. And of course, the analysis of the rendering method has sod-all to do with the final quality of the game as a game or whether it's good-looking or not. Personally I think it looks fabulous, and this interest is not at all founded on an interest in how to utilise the limited hardware of the consoles to create different looking games.