First reviews of Castlevania: Harmony of Despair. Apparently this isn't going to turn out well if the next reviews follow the same principles. They say the difficulty is way too high, especially heartless with solo players or small teams.
http://resolution-magazine.co.uk/content/review-castlevania-harmony-of-despair/
http://beefjack.com/reviews/castlevania-harmony-of-despair-review-xbla/
http://resolution-magazine.co.uk/content/review-castlevania-harmony-of-despair/
All in vain
It’s at this point that we come to the first hurdle and stumble wildly. Castlevania games aren’t exactly known for their easy-going gameplay, but at least an ample number of save points is usually provided so that you can care a little less about dying all the time. Harmony of Despair provides no such thing – there are a couple of pedestals dotted around the map which can be used to buy new weapons and stock up on potions, but ultimately if you die, you must start all the way from the very beginning of the level.
For this reason, the aforementioned ability to zoom out and see the entire level becomes quite the double-edged sword. In any previous Castlevania game, if you died you’d simply spawn again at the last checkpoint and get back on your way. In Harmony of Despair, however, since you can see the whole level already and know it’s going to be quite the trek, it’s rather off-putting to think that you now have to traverse this whole castle all over again.
Case in point – I reached the boss of the first level, and spent five minutes dealing him as much damage as I could possibly muster up. With my health steadily dropping throughout the battle, I eventually hit the bucket and was thrown back to the main menu. Upon loading the level up again, it zoomed out to show the long and winding path I had to take all over again, and I simply felt that I couldn’t be bothered to go through all that again. Dying when quite far into a level is easily the most frustrating element to this game.
This is, however, only touching the surface of how frustrating Harmony of Despair can really be. Unless you’ve seen an enemy before in a past game – indeed, many of the monsters are taken straight from previous titles – defeating enemies can be an utterly trial and error experience. Even when you do know how they move and attack, it’s still very fiddly, especially when multiple enemies pack together.
Aluhard
Then there’s the baffling inclusion of a time limit. You’re given 30 minutes to complete each level, and if the timer hits zero, your game is over. Half an hour is easily enough time to beat each maze and destroy the boss, but Harmony of Despair isn’t about rushing through as fast as possible. There are rooms dotted all over the place which conceal special treasures and interesting puzzles, so quite why Konami would put a limit on how long you’re allowed to explore for is beyond me.
Harmony or despair?
Harmony of Despair may include a single player mode, but it’s quite clearly meant to be a multiplayer-only experience. After playing with other people, going back to the single player is really rather lonely. It feels as though the single player was simply thrown in to give those who don’t play online something to do. Hence, a word of advice – if you don’t play games online, I definitely do not recommend buying this game. You will be frustrated to your very limits and enjoyment will most likely not be on the cards.
If however you’re looking for an interesting title to play with friends, this may well be what you’re looking for. If you can put up with the cheap deaths and somewhat fiddly gameplay, there are six levels to conquer, challenging achievements to unlock and plenty to see and do.
6/10
http://beefjack.com/reviews/castlevania-harmony-of-despair-review-xbla/
It's a Castlevania game after all, it can't be that bad.Positives
It is quite literally a Castlevania game
Um. The music is catchy?
Negatives
Ludicrously, unfairly, ultra-frustratingly difficult
Makes no concessions for smaller teams or solo players
No surprises lurk in even its darkest corners
Overall
A catastrophic mess of difficulty and balancing issues turn a mediocre Castlevania game into an almost unplayable disaster. Forget it ever happened, lest you be haunted by its memory forever.
Score: 3.8
Poop