CoolAsAMoose
Newcomer
One neat feature of the Talisman architecture proposed by MS several decades ago (or at least back in -96 or something) was the inter-frame reuse of rendered layers (which were also compressed). Although I don't see the layer solution coming back, the reuse of the parts of the frame that are not changed between frames would make sense in all architectures that subdivides the screen in tiles.
I believe I have seen this concept in some presentation of PowerVR as well, where only the tiles that have changed are re-rendered. But is it actually used? Does it need application support? Could "traditional" architectures use this method?
I believe I have seen this concept in some presentation of PowerVR as well, where only the tiles that have changed are re-rendered. But is it actually used? Does it need application support? Could "traditional" architectures use this method?