if you look at the latest games of well known franchises you will definitely see polish but you will also see dumbed down mechanics, much more simple level design and lack of challenge: Splinter Cell: Conviction, Hitman Absolution, DmC, Tomb Raider, Ninja Gaiden 3, Final Fantasy 13 are some examples...
How are the mechanics of FF13 "dumbed down" compared to the previous entries of the series?