Not really... What this means is that Epic and Crytek can't do much about including procedural tools because every single client of them will have vastly different needs and requirements for such tools, depending on the type and specific attributes of the content they want to create. So it would be a waste of their resources and development time.
For example, I don't think that Mass Effect, Bulletstorm, or Borderlands could use the same face generator tool because of the vast differences in art style and what the characters are required to do in the game. So what kind of a tool should Epic then try to include and who would end up using it? And that's still a relatively small and self-contained piece of tech...
But yes, in general, procedural content does mean that you want to shift the workload, that is true - however it's not an answer to this particular question.
For example, I don't think that Mass Effect, Bulletstorm, or Borderlands could use the same face generator tool because of the vast differences in art style and what the characters are required to do in the game. So what kind of a tool should Epic then try to include and who would end up using it? And that's still a relatively small and self-contained piece of tech...
But yes, in general, procedural content does mean that you want to shift the workload, that is true - however it's not an answer to this particular question.