The Order: 1886

Discussion in 'Console Gaming' started by Bagel seed, Jun 11, 2013.

  1. Scott_Arm

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    Come on, if I made Victorian Gothic games, I'd have everyone wearing neon jumpers and have sunsets and lens flares all over the place.
     
  2. messyman

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    Innovation!
     
  3. Laa-Yosh

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    Actually the game has plenty of contrast, that's in the nature of a PBS system, specular highlights/reflections are usually very bright.
     
  4. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Gamersyde has nice HQ images BTW!
     
  5. Gradthrawn

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    Thanks for the heads up.

    Linky

    Hopefully they get HQ video soon, even if its just the new B-Roll and trailer (which, if I understand correctly, the existing B roll cannot be posted without editing/commentary of some form provided by the site).
     
  6. MJP

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    I say we go all-out and drop the realistic shaders for some old-school cel shading. The Order: Wind Waker anyone?
     
  7. Globalisateur

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    I understand perfectly that the game has some smoky London cinematic aesthetic so no colors, low contrast (thank you RAD new anti-specular-constrast blur algorithm, it's working very well indeed), and full DOF applied, I can understand/accept it.

    But they could have done foggy, grainy cinematic textures with sharp high resolution textures too. What's the point of using 1920x800p image if most of your textures are designed to be displayed optimally for a 540p image maximum? (and I am generous, some of those wall textures are not even at 480p sharpness level, I have seen better walls with RE4 on Gamecube).

    For instance the Silent Hill serie was doing exactly that. Cinematic, foggy, grainy filters everywhere but the assets were clearly high res and as sharp as the resolution (and the console) allowed it.

    And I have just seen those high resolution good quality Gamersyde images. Judging by the comments there apparently I am not the only one who is disappointed by the blurry textures for a next gen game.
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Seriously, people frequenting B3D without a bookmark to Gamersyde should be banned ;)
     
  9. scooby_dooby

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    This is the first game I've seen really seems to crawling out the other side of the uncanny valley. About time!

    This looks amazing, I just hope the gameplay can hold up.

    Regarding textures, they look awesome to me. Everything seems to be the right amount of 'sharp' to look realistic. Looks real, without screaming "hey look how crispy I am!", whatever they're doing it's hitting the nail squarely on the head.
     
  10. Scott_Arm

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    I vote for full-on acid trip

     
  11. Scott_Arm

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    Do you have a link to Gamersyde?
     
  12. GuestLV

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    IGN impressions,worried me too
    http://www.ign.com/articles/2014/02/18/the-order-1886as-mixed-signals
     
  13. chris1515

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    Only GameInformer sees the full extend of the demo (20 minutes). I think the reveal of the game is not perfect but it is Sony marketing to blame not the dev. We will see the full demo at E3.

    The trailer at last E3 was okay but the best solution would have been to do a complete demo presentation at next E3. I hope Sony marketing will stop to do mistake. No HQ video is a big fault. I don't understand why they don't release HQ video in PSN after one or two days, like this videogame websites are happy and the customer too.
     
    #533 chris1515, Feb 19, 2014
    Last edited by a moderator: Feb 19, 2014
  14. chris1515

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    Great graphics, great rendering choice(forward rendering and MSAA) the game is so clean, the most cgish game.:grin:

    And congratulations to artist, design team and I am very happy to see artwork so well ported to the game engine. Like the gritty mood, the filtrer grain, London choice... Like the vision it will be a great game.


    Sorry english is not my native language.
     
    #534 chris1515, Feb 19, 2014
    Last edited by a moderator: Feb 19, 2014
  15. Sigfried1977

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    How is RAD showing tired old tps gameplay and QTEs Sony's fault?
     
  16. chris1515

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    If you don't like TPS don't buy the game same thing with Quantum break (TPS)
     
  17. Cjail

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    To be honest, form what I saw, The Order doesn't add anything to the TPS formula/gameplay.
     
  18. blimblimgsy

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    Sadly SCEE has decided to go Youtube only, and SCEA has closed their generic account on their press site (can't blame them when everyone was posting it every forum to access the b-rolls), so it's going to be very difficult to have any HQ videos from Sony from now on.
     
  19. Billy Idol

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    I don't mind if they add nothing. Important is: how is the core gameplay executed? And ultimately: is it fun shooting things...my personal opinion is that e.g. TLOU had very good gameplay, although it was a standard TPS/brawler.

    If it turns out that the gameplay is as boring as the one in Spec Ops The Line...such a game (as demonstrated) can still be quite fun overall and entertaining due to its story...
     
  20. chris1515

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    The execution of gameplay is the most important if it is done well, all is ok! I don't expect all game to be completly new, indie games is different less money at stake, they can take more risk!
     
    #540 chris1515, Feb 19, 2014
    Last edited by a moderator: Feb 19, 2014
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