Over 100,000 for four main characters? Not bad at all, that's far more polygons than even the highest characters last gen, it beats Ryse's single main character by some margin too as well(around 80,000) which was only twice as high polygon count wise as a single normal helgast soldier in shadowfall(40,000)
Of course that's the law of diminishing returns right? Super Insane models like the character models from tech demos like Agni's Philosophy(1 million 300 thousand for Agni according to SE), Dark Sorcerer(about a million for the old man, 400-500,000 for the Elf according to QD), and Infiltrator run about a million poly's each. That's around the same polygon count as models from actual CG movies like Advent Children.
But with the right amount and combination of shaders, texture density and post processing, you can fake that kind of quality with 1 tenth the amount of polygons this early on. And then of course we have ND actually hiring for people who can actually create million polygon character models a while back. I think we're in for a lot of interesting things this gen.
Can't wait to see what the next Tekken or Soul Calibur looks like, Guilty Gear Xrd already looks crazy and that's cross gen and on UE3