WhiningKhan
Regular
Sometimes self-imposed limitations like runtime length improve the quality in non-obvious ways. IE, more often isn't better, and frequently just makes things worse.
This is often the case with episodic television I feel. It often happens in games as well, where if you don't have much in the way of hardware resources, or these days - as modern computers can do almost anything in realtime - whittle things away until only a core framework remains you can end up with a timeless classic.
Babylon 5 was a show where many episodes were so packed with story that they felt like a feature movie, and yet they were only about 42mins long.
Actually, IMO, Babylon 5 episodes rather were not too packed with story - the story was just handled more coherently in general, compared to ST:TNG. The best episodes in ST:TNG are focused in a single story, while in the worst ones the writers seem to have been forced to just come up with something for each main character to do in this episode, leading to two mostly disconnected parallel plotlines inside one episode, which leaves the feeling of either pointlessness or rush.
I wonder if they gave the good scripts in ST:TNG to certain directors, or if the directors modified the scripts much. The first episodes directed by Jonathan Frakes are top stuff; Les Landau directed many pretty good ones but I feel the the said incoherence issues were more present in his work. The episodes directed by Patrick Stewart mostly don't work for me, somehow.