Have you played an FPS with Move yet ?
Should also test out Kung Fu Live and Sports Champions !
Two handed archery is only for reloading. Aiming is as before, relative to where you are pointing when you nock the arrow. It was a severe disappointment to me, where I expected the trajectory to be the vector from back Move to front Move.I really wanted to try archery with 2 controllers as I thought it would increase accuracy. It does do that however the game never has you calibrate the second move controller (your non dominant hand) and I felt as though sometimes I had to hold the "bow" at very unusual angles to line up with the target.
Two handed archery is only for reloading. Aiming is as before, relative to where you are pointing when you nock the arrow. It was a severe disappointment to me, where I expected the trajectory to be the vector from back Move to front Move.
So I was extremely excited to check out playing Sports Champions with 2 motion controllers...unfortunatly I'm somewhat underwhelmed.
I really wanted to try archery with 2 controllers as I thought it would increase accuracy. It does do that however the game never has you calibrate the second move controller (your non dominant hand) and I felt as though sometimes I had to hold the "bow" at very unusual angles to line up with the target.
For instance if a target was on the right side of my screen sometimes I need to point the controller so far to that side that I have to turn my head to see the screen!! I calibrated the controllers as much as I could but it never does the initial (Shoulder, side, beltbuckle) for the second move controller unless its your dominant hand.
When it worked it worked great! But a lot of weird things happend during my test run that it left a bad taste in my mouth. I ordered the Eyetoy camera clip and it helped a little to keep my eyetoy on my TV but I was expecting some tension like a spring type to help really affix it to the top of my TV. I'm thinking I might just buy some double pads and put them under my new clamp to keep it secure.
NGP isn't the only mobile device. Sony would certainly want to stop the likes of Apple and Android tablets from using Sony's move tech in a plug-in form, even if they don't create my Grand Vision themselves (although watch this space for PS4 )Another Move-related patent for portable devices:
It looks useless (Who'd want to use Move with NGP ? -_-)
NGP isn't the only mobile device. Sony would certainly want to stop the likes of Apple and Android tablets from using Sony's move tech in a plug-in form, even if they don't create my Grand Vision themselves (although watch this space for PS4 )
< Main features >
(1) Object recognition that enables the markerless approach
AR information can be displayed on the captured image which appears on a device’s screen, including those images that do not have any special markers for AR. This technology is also compatible with image recognition technologies that use conventional markers (such as “CyberCode*2″). Because “SmartAR” can recognize everyday objects such as posters and menus, it has the potential for a wide variety of applications.
”SmartAR” object recognition technology identifies objects by analyzing features detected from a portion of the image (hereafter, ‘local features’) together with their positional relationship. Our feature matching technology that employs a proprietary probabilistic method that matches local features with minimal calculations enables high-speed recognition that is resistant to changes in lighting or the position of the object. In addition, recognition is still possible even if the object captured appears to be comparatively small in the display.
(2) High-speed tracking (‘rapid & accurate’)
Sony achieved its natural-feeling ‘rapid & accurate’ AR by quickly displaying AR information on the screen and then tracking the camera’s movements at high-speed. This has been realized by combining object recognition technology with our proprietary matching technology that uses features detected from a portion of the image (‘local features’) and image tracking technology that is capable of dealing with changes in the shape of the object.
(3) 3D space recognition
With our dynamic, large-scale AR, virtual objects can be merged with 3D structures detected in the physical world. For example, even if the AR image is a gigantic virtual character whose size exceeds the dimensions of the device’s screen, the technology allows the user to grasp the entirety of the virtual character when the camera is moved around. Furthermore, it is also possible to move the virtual object in the actual 3D space as if it were really there.
Three-dimensional space recognition technology is based on use of the disparity observed by the camera movements to estimate the shape of the 3D space and the position and angle of the camera. By combining this with object recognition technology, devices become capable of identifying and remembering 3D space constructions.
(4) AR Interaction
Information can be intuitively acquired and navigated by directly touching the AR information displayed on the smartphone or device’s screen. The distinctiveness of “SmartAR” technology comes from the user interface which enables users to naturally use and operate additional information and virtual objects.
With the front facing camera in NGP maybe hand and finger tracking will become a viable interface?
Perhaps with higher res camera and combined processing power in the stand. I like the LCD panel on the mobile device though, it can show us the camera's perspective in parallel with the game output. So I know if the recognition input is working correctly at all times. ^_^
It's a costly setup. Cheaper if Sony integrates the stand into other/more appliances and devices, or reuse PS3.
Flash games… for PlayStation 3? Sure, you can hook up a keyboard to control them, but Sony has another idea. A patent application filed by Sony Computer Entertainment America details a plan to remap controls so you can play browser games on your PS3.
Two years ago at E3, Nintendo unveiled the Vitality Sensor, an accessory for Wii shown in picture form only. Nintendo didn’t announce any titles, but hinted that the device could be used for relaxation games. With Wii U coming out next year, what’s up with the Vitality Sensor?
"Development has continued," Shigeru Miyamoto answered during a developer panel at E3. The Vitality Sensor, Miyamoto explained, has a difficult time performing consistently across a variety of situations.
Miyamoto told the crowd Nintendo will continue to do research on sensors and he hops to bring something like the Vitality Sensor to the marketplace… someday.