You didnt get my point
Yes the brief experience I had playing my Kinect with friends was enjoyable, but how much I enjoyed it is irrelevant.
You fell to the same trap we all fell. Its the design of the games themselves that are simple and hence are accessible and not Kinect.
What happens is that Kinect has got the right concept behind it to pull our interest.
Then people experience the accessibility of the games and feel that its Kinect that does it but its all due to the simplicity of the games.
There are many examples that can be named.
Take the racing game. It can be done by simply using one analog stick that controls speed and steering.
Take Ping Pong or Tennis. It can be done by using one analog stick to control hand movement.
Take sprinting. It can be done by rapidly tapping two face buttons just like the old NES game.
You dont need kinect to make games that are just accessible and its not the controllers that made gaming less accessible. Controllers simply adapted to the evolution of hardware performance and gamer demand for more complex designed games.
For Kinect the developers removed gameplay input to make gameplay simple and the input they maintained was implemented to gestures instead of buttons and sticks. Its that simple. They could do just as simple games on the current controllers too. They will only take advantage of less buttons
Do you want to make a game like Devil May Cry, Vanguish or Gears on Kinect to be just as accessible as the current kinect games? It either cant be done or the developer will have to streamline the gameplay to make it accessible. It will require more physical input and physical effort in order to maintain the same gameplay elements.
The Kinect homebrew FPS game demos is an example of this. They have been implemented well with Kinect but none beat the accessibility and simplicity of the simple designed games that were made for Kinect so far. Kung Fu live falls somewhat in a similar situation. Its got its accessible aspect, but they tried to implement elements from present beat em up games too, adding as a result a less accessible, tiring aspect at the same time.
So no, I dont agree that its Kinect that made the games more accessible, but the simple design of the games made for it, while Kinect provided the right concept to pick the interest of both the non-gaming crowd and gaming crowd because its different.
It does wonders. But I point to the right perspective