What was the PS2 setup like ?
Whatever the publisher decided to provide.
What was the PS2 setup like ?
1) Dedicated servers (for at least some games)
Yes, that's what I've been saying.
How are you going to measure that? ND release a next-gen LoU/UC type game, that'll look amazing. How do you qualify that it is 'destroying' UE4 space shooter on PC running at 2x the resolution, 2x the framerate, and bettter IQ? Or an open-space Assassin's Creed? Or Battlefield 4? I can well believe that, as always happens, there'll be a wave of enthusiasm for first-party titles on Sony's console that 'blow the competition out of the water', but such sentiments are going to be so subjective and dominated by art and style and non-technical features that the comparisons will be ludicrous ("This on-rails shooter looks a million times better than that open-world survival game. This photoreaslitic racer looks a million times better than that highly stylised but technically more demanding racer").
Look at this list of best graphics nominees from E3 2012: http://www.nowgamer.com/features/1416295/e3_2012_best_graphics_of_the_show.html
Nine out of eleven titles are cross platform. When next gen launches, the cross platform games will be numerous and running in superior quality on PC, the same as if PS360 launched with Crysis, or Gears had launched on PC alongside XB360 - same games only far better on PC where the hardware can be much more expensive and powerful.
Neither. We were talking about comparing games on PS4 to games on (far) more powerful PCs, and you suggesting the PS4 would blow the PC away. You can look at an example of Uncharted 4 on PS4 and say it's 'better' than any game on a more powerful PC, but there's no measure to that. It's just a visceral, subjective response. We've had many such discussions on this board where people make claims that different looking games on different platforms are superior technical achievements (PS3 exclusive corridor shooter is so much better than XB360 open-space shooter, yada yada). I'm sure we'll have more when next gen launches.
The spec for PC games next gen will be console quality. They'll use the same assets, only PC will run those same assets at higher resolution and framerate. It'll be exactly the same as UE3 games now. PS360 cannot outperform a PC because at the very least, the PC game is running the same assets in higher quality. More usually the PC is adding layers of complexity in lighting, physics, number of objects, etc. Scalable engines may not be fabulously efficient, but they do enable better hardware to produce better results.
Except the PC doesn't need tailoring because it's so much more powerful than XB360 that it could run the same game in better quality!
That users can create themselves ?
Experiments within Sony's R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed.
A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are "trying to emulate the same user interface philosophies as the PS Vita". This is likely a reference to the touch-screen capabilities of the PlayStation handheld, and a suggestion that Sony will tightly integrate its portable and home systems.
Not sure if this has been posted, and it's unclear how reliable it is...
http://www.computerandvideogames.com/387287/cvg-sources-sony-to-abandon-dualshock-design-for-ps4/
Same user interface could mean back touchpad. There are issues with two screens, making the addition of a controller screen an expensive addition with debatable value. A rear touchpad would take nothing away from the existing core experience (don't have to take eyes off the TV to use) but could have value, such as choosing a target area for a pass in a sports game.Not sure if this has been posted, and it's unclear how reliable it is...
http://www.computerandvideogames.com/387287/cvg-sources-sony-to-abandon-dualshock-design-for-ps4/
Touchscreen will definitely be good for in-game XMB-successor and RTS.
Hopefully it's cheap enough.
Also, does that imply no split controller then ?
Yeah, it's interesting. I thought Sony would go with something like Move as the default controller. A touchpad controller could be good. I wonder if they'll do the rear touch surface like Vita has, whatever that's called. I guess it's still a touchpad. Have any devs figured out a good way to make use of that on Vita yet?
http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console
They are saying the ps4 will have an 8 core jaguar set up with 4 gigs of gdr 5 and a 7970 mobile class gpu . The os will use 512 megs while the Durango will use the same 8 core jaguar with 8 gigs of ddr3 which 3 gigs is used up by the OS
I can't really believe this. Right now windows 8 on my pc with a bunch of things running is at 3.5GB of ram. So unless MS is putting full windows 8 on every Durango something has to be wrong with the OS numbers.
Well may be MSFT in search for the intensive that will developers to actually develop metro applications that would run on either Windows 8, Windows 8 RT, xbox 8http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console
They are saying the ps4 will have an 8 core jaguar set up with 4 gigs of gdr 5 and a 7970 mobile class gpu . The os will use 512 megs while the Durango will use the same 8 core jaguar with 8 gigs of ddr3 which 3 gigs is used up by the OS
I can't really believe this. Right now windows 8 on my pc with a bunch of things running is at 3.5GB of ram. So unless MS is putting full windows 8 on every Durango something has to be wrong with the OS numbers.