That's not in dispute. The point that I'm illustrating is that whatever the position was in 2005/6 with regards to the power of PC's vs consoles in graphical power terms, the position at the end of 2013 or whenever the new generation of consoles launch will be relatively move weighted towards the PC's.
How so? I'd argue that there are plenty of people who will be blindsided by certain things coming up next gen will be able to accomplish.
More specifically, I'm talking about certain PC gamers who think that their current set up will be enough to last throughout the entirety of next gen without having to upgrade. "because there's no way any console will be as powerful as even my single current gfx card"
But, 360 and PS3 still sell right now, and they're destroyed by PC's.
PS4 and 720 will be at least, much less destroyed by PC's initially, than 360 and PS3 are right now.
And 360's best sales year was 2011, for that matter.
Makes sense. Yearli did say that the next consoles would not be "massively more powerful than high end PC's like 360 and PS3 were". Although he did say they(or durango atleast) would be comparable to today's high end PC's in real world performance. Which is pretty much as good as we can hope for ^^
I'm not sure what you're getting at there. No-ones saying the next gen consoles will not sell because they are not as powerful as PC's. Clearly the market will shift more towards consoles when the new generation launches as is the case every generation. The point is that the 'reset' will be less severe than it was in previous generations (in terms of relative power). Or in other words, PC's start this generation in a more favourable position than they did last generation (from a pure power stand point).
Indeed, and using the same logic (consoles having more real world performance than PC's for a given spec) then you could argue that the 360 in 2005 was really comparable to 2006 PC's in real world performance. A far cry from a 2013 console being equivalent to a 2012 PC in real world performance.
So now you've got me confused, Liverpool.
I thought you did a very good job of breaking down my previous post and showing how my timelines were off and that the 360 wasn't the most powerful gaming system available at launch.
Now, you seem to be agreeing with the the statement that the 360 "blew everything else away" when it launched. And yes, of course, we all agree it only had that lead for a restricted amount of time., I said 1 year, it might have only been 6 months, but at the moment it was released, it was the most powerful.
So, I'd like you to clarify your position on that for starters.
Then, I'd like to really get down to the nuts and bolts of why it is the next consoles can't replicate that situation.
It seems like everybody is resigned to the fact that these next gen consoles can't arrive as the best possible gaming solution, and not only that, it seems like most are saying they wont even compete with low range PCs.
AIright? Didn't somebody say that there's no way these next consoles will be able to match my $300 core i5?
Why would I pay $3 or $4 or $5 hundred for a console that can't show me better visuals than what I get on my $300 PC that I bought 2 years ago? (Didn't buy it two years ago, adding in the launch window as late 2013 would make it 2 years.)
The consoles dont have to be the best thing ever when they launch, but they'd better be far and obviously superior to anything you can buy on the market unless you are going very very high end. These consoles need to be better than anything you can get PC wise unless you are buying some hypercharged system from Alienware or some other customized PC place. Which means you need to be comparing a $500 console to a $3,000 gaming PC. Because anything under that range, the console will kick its ass.
If not, this will be the last generation for consoles, period.
my (CONTROVERSIAL) opinion is sadly, piracy destroyed the single player pc experience. mostly anything on pc now must have a heavy online component to defend piracy (eg, WoW), or must be affordable to develop enough that low sales numbers justify it (eg, endless lame console ports, where selling a paltry couple hundred thousand copies is profitable because little dev money went into the port).
Why is this controversial?
Not sure if this belongs in this thread, but I'll take a stab. One thing that can't be denied with PC gaming is within a certain budget, the less you have to spend on games, the more money you have left for better hardware. But I also agree with you, selling $60 PC games with DRM and other annoyances is not a recipe for success. Some may say "well console gamers pay $60", but they don't. Most console gamers I know beat the game or play it until they are bored and trade it in or sell it for ~50% of what they paid while my steam account is full of games I bought and don't play anymore that have no value at all now.While piracy has a measurable and destructive effect, I would argue pricing and delivery model have a greater effect when all 3 are considered. Those 2 things are the reasons the cheap sub $10 games exist in the first place.
That's why if they lock out used games, then new game sales will be impacted, because when people realize they can't recover some of the costs after they finish the game, they won't buy as many $60 games.
They will simply wait for sales.
That's why if they lock out used games, then new game sales will be impacted, because when people realize they can't recover some of the costs after they finish the game, they won't buy as many $60 games.
They will simply wait for sales.