By the time the game comes out I'm sure we'll have had at least one, maybe even two price drops.
If that is the case than is the game coming out in fall 08? I thought Sony would not even consider p drops until at least 08.
By the time the game comes out I'm sure we'll have had at least one, maybe even two price drops.
A small Gamasutra interview, but with some interesting information. Covers how the company was formed, their relationship with SCE, their initial goals with the project and so on.
Will LBP be a downloadable game you have to pay for or released on disk?
...which I think confirms the use of a 2D physics engine. That and the fact the 3D objects only rotate on one axis, it'd be silly to have a full 3D solver churning around doing lots of calculations that have no impact on the sim.
Dunno about full 3D. That'd still be a waste. Perhaps they created a 2D engine (which are very efficient, and that's why you'd use one! 3D collision tests when you're constrained to a plane along 3D objects is a terrible waste) and added 3D physics in the animation and colliisions for scenery, as Inefficient points out?Look at the stars-on-springs stuck on the brown bean bag guy. How do you animate those with a 2D physics engine?
I think it's a full 3D physics with situational constraints to keep gameplay on a plane.
Will LBP be a downloadable game you have to pay for or released on disk?
I hope there's scripting so users can create boss and enemy characters, and perhaps even narrative elements. Otherwise, it'd just be playing one obstacle course after another...
Phat
I think scripting would be valuable for that and could have it's place, although it's out of sync with the design philosophy. However I don't agree that it'd be one obstacle course after another. This is 'play' in it's most primitive form : learning about the world by messing about in it; seeing what you can do; and doing new things when they find them. There'll be a load of just 'play' potential for a lot of people, especially those with kids where even if you don't get a buzz from messing about, you can share your kids' excitement and interest. Then you go on to just be creative.I hope there's scripting so users can create boss and enemy characters, and perhaps even narrative elements. Otherwise, it'd just be playing one obstacle course after another...
From what I could gather is that the game will be released as a beta download later this year and then the full release on BR next year. The word on the street is that Sony will use the best of user created content during the beta period as content on the BR disc when the game is released.
From the presentation, new items are collected by completing levels in game, a la LocoRoco. I expect a proper game in there too, though probably not the biggest game of all. It'd be very nice if they offered lots of different styles of props too for the different regions you get in games.Oh and they do need more than just navigating obstacle courses. Maybe throw in some mini games which are full 3D.