Immediately the company set out to make a simple 2D PC prototype intended to give Sony an example of what they had in mind. The demo, which the pair showed at the session, was a super-flat representation of what they had shown with LittleBigPlanet earlier in the day, with a simple character interacting with a flat shaded physical world, demonstrating an impressive amount of expressiveness even rendered in basic wireframe.
Though the two had grander and more ambitious concepts for the game, they decided to play it safer for the meeting and toned it down, taking out the 'age of aquarius,' and were surprised when Sony saw the demo and said, "We love it, but can we have more of the age of aquarius stuff?"