DuckThor Evil
Legend
uh ? What fluid dynamics is there in the toyshop demo ,ouside the 2d flowmap used one the toyshop glass ?
Eyetoy
the one with glass and water.
uh ? What fluid dynamics is there in the toyshop demo ,ouside the 2d flowmap used one the toyshop glass ?
Eyetoy
the one with glass and water.
Fast approximations for global illumination on dynamic scenes
Author Alex Evans
ABSTRACT
An innovative lighting algorithm is presented that allows scenes to be displayed with approximate global illumination including ambient occlusion and sky-light effects at real-time rates. The method is scalable for high polygonal scenes and requires a small amount of pre-computation. The presented technique can be successfully applied to dynamic and animated sequences, and displays a striking aesthetic style by reducing traditional constraints of physical correctness and a standard lighting model.
I think it is, I posted that paper somewhere here a little while back. In one version of the paper there's a screenshot of their tools, showing a scene with that very recognisable 'felt tree' from the game.
I don't see any global illum or occlusion stuff in there. It's a nice soft ambient lighting, probably some ambient cube map based stuff, but nothing more. Half-life 2 started it, Halo3 and other games are doing it, and so on.
LBP's rendering technology doesn't seem to be too impressive to me, it's how they put it to use that makes it look nice.
Please ,take some time to read the paper....
Arbitary lightsources casting soft shadows with illumination feedback isn't impressive?LBP's rendering technology doesn't seem to be too impressive to me, it's how they put it to use that makes it look nice.
I have to correct myself, the technology sounds interesting. It isn't really noticeable in the game demos though.
Yet another correction after watching the video - it sounds like LBP is using a technology that's not in the slides, and it "only" does lighting with an arbitrary number of lights. No global illumination at all, no occlusion either, not even in fake form, as it sounded.
I also recall nAo mentioning that he has recognized a certain type of shadow maps, so that also suggests "traditional" shadows, instead of fake AO or similar techniques.
I'm gonna have to re-watch the LBP video presentations though...
By the time the game comes out I'm sure we'll have had at least one, maybe even two price drops.