I don't know. I just went to the one nearest me and it says $49.99. I asked the store guys if it's really 49.99 and they said yes. The store is in south bay, Northern California.
Considering the effort needed to build more complex objects, starting with a block and sculpting it to size, the option to convert hand-drawn sketches to objects seems a very valuable way to improve the creation side, speeding things up no end. I can see six-year-olds preferring to draw on paper and scan rather than try and scuplt a house from wood. I can see most adults preferring that too! A part of me hopes this is Alex's rumoured advancement.What will be really really cool is for LBP to include PS Eye support like this:
http://kotaku.com/358978/playstation-eye-tank-war-demo-is-next-gen-tech
Then I can see how LBP can drive PS3 madness.
This says the gameplay of building stuff has been removed . A serious blow to the game if true.LittleBigPlanet contains two main control types: Pop-it controls and Sackboy controls. Both are available in Play mode and Create mode (note: the pop-it menu is simplified in Play mode as you can only place stickers in the level)
Here's a slightly worrying thing. Media Molecule have had a website facelift. They link to fansites including "the terrifyingly comprehensive LittleBigPlanetGuide". And here in their How-To page we read...
This says the gameplay of building stuff has been removed . A serious blow to the game if true.
We discussed this a little before. I don't think full editing should be available during play.This says the gameplay of building stuff has been removed . A serious blow to the game if true.
We discussed this a little before. I don't think full editing should be available during play.
If I understand it correctly you can still take any level into create mode. It just won't help you unlock the next levels or get a high-score.
Once in create mode you can play or create at will. I think this could also mean that you can basically design a level that is intended to be taken into create mode and requires you to create stuff to finish the level, but I think what Shifty is looking for now is making very specific create options available or not available to increase puzzle options.
The original explanation by Alex was that the designer could set portions of the level as user-modifiable. You couldn't build your way out of any problem willy-nilly, only where the developer allowed it. And the inclusion of 'sponge' as a currency would also limit how much modification a player could do. I would have liked gameplay with 'you have 200 points to spend on designing an efficient machine to deal with this problem' and 'you have 500 points to build a utility racing vehicle to carry you through this mixed-puzzle race level'. That would add a thought-provoking, engineering puzzle element, very good for getting people to think about machines and pretty unique in the realm of games.The problem with creating in play mode if they allow it is that you the level designer have to relinquish all control of the level to the player.
Creators decide what is and is not editable or copiable. You can only import levels into Create mode that the creator gives permissions to.Acutally i am sure I read somewhere that a level creater has the ability to "lock" the level to prevent people from copying his work for themselves. In other words the level is only available to play rather than create mode.
The original explanation by Alex was that the designer could set portions of the level as user-modifiable. You couldn't build your way out of any problem willy-nilly, only where the developer allowed it. And the inclusion of 'sponge' as a currency would also limit how much modification a player could do. I would have liked gameplay with 'you have 200 points to spend on designing an efficient machine to deal with this problem' and 'you have 500 points to build a utility racing vehicle to carry you through this mixed-puzzle race level'. That would add a thought-provoking, engineering puzzle element, very good for getting people to think about machines and pretty unique in the realm of games.
Creators decide what is and is not editable or copiable. You can only import levels into Create mode that the creator gives permissions to.
Yes, that was my worry, that fluff (it's later name) has lost its significance and is now just about points.Ah yes that could work. However it seems that sponge is more a way to collect points from what I read and seen (videos) lately which is a shame.
My guess is, the simplest way, to create an object you start a new blank 'level' and build it. You save it out and the saved file only includes the object data. When you load an object, it loads the entire level as a 'group'. This would be a very simple system ad would work, though would break up the object creation process. Alternative you define an object as every component that's bound together. Clicking on a car body, the object will be defined by the car and the wheels attached by pivots, and the stickers on it. As the physics engine will have this info to hand, identifying grouped objects as being one unified thing should be pretty straightforward.I would have thought there must be some type of flags for objects and levels then for that to work. Also for example with a car object consisting of many diffrent types of objects to create the car there must be some type of grouping ability to set the flag to allow create non create for other people!