The LittleBigPlanet pre-release Saga

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I don't know. I just went to the one nearest me and it says $49.99. I asked the store guys if it's really 49.99 and they said yes. The store is in south bay, Northern California.
 
I don't know. I just went to the one nearest me and it says $49.99. I asked the store guys if it's really 49.99 and they said yes. The store is in south bay, Northern California.

I'll have to try my Gamespot, I'm in the ... mid bay(?).
 
What will be really really cool is for LBP to include PS Eye support like this:
http://kotaku.com/358978/playstation-eye-tank-war-demo-is-next-gen-tech

Then I can see how LBP can drive PS3 madness.
Considering the effort needed to build more complex objects, starting with a block and sculpting it to size, the option to convert hand-drawn sketches to objects seems a very valuable way to improve the creation side, speeding things up no end. I can see six-year-olds preferring to draw on paper and scan rather than try and scuplt a house from wood. I can see most adults preferring that too! ;) A part of me hopes this is Alex's rumoured advancement.
 
Yeah, but that would be beyond expectations. I don't think it will be something like that ... that would just be too much. ;)
 
If it was, you'd expect they'd be showing it by now. Think how much buzz they've missed out on from E3. Unless it's a WIP and will be showcased at Liepzig, it's not looking likely.
 
Also, Garnett at 1up indicated that he knew something, and suggested it wasn't necessarily earth shattering. And I think that kind of EyeToy support at launch should probably considered sort of earth shattering - at least to geeks like us ;)
 
Here's a slightly worrying thing. Media Molecule have had a website facelift. They link to fansites including "the terrifyingly comprehensive LittleBigPlanetGuide". And here in their How-To page we read...
LittleBigPlanet contains two main control types: Pop-it controls and Sackboy controls. Both are available in Play mode and Create mode (note: the pop-it menu is simplified in Play mode as you can only place stickers in the level)
This says the gameplay of building stuff has been removed :(. A serious blow to the game if true.
 
Here's a slightly worrying thing. Media Molecule have had a website facelift. They link to fansites including "the terrifyingly comprehensive LittleBigPlanetGuide". And here in their How-To page we read...

This says the gameplay of building stuff has been removed :(. A serious blow to the game if true.

Supposedly you can send them email and ask for that to be reviewed, or corrected in an upcoming patch. In theory they're going to listen to their community.
 
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Not necessarily full editing, but the ability for players to build things in the level would have added a unique gameplay element, like Banjo's vehicle construction only moreso. Looks like there won't be levels where you have to build a siege engine to rescue the princess.
 
We discussed this a little before. I don't think full editing should be available during play.

I have to agree, if I make some diabolical contraption to up the difficulty I surely don't want players going "Oh I don't like that" or "It's too hard" and then simply editting/deleting it out of their way as they go. What's the point then in me spending any time on a level?
 
I also agree that editing tools (with exception of sackboy etc) should not be in play. If you wanted to do the create+play element then you could "play" it in create mode. However when your then editing the map you are then playing your own modified version of the level that you have downloaded.

If that is the author of the level allows editing of the level. I fully agree that somone spending along time on the level should be also be able to lock that level out of the "create" mode to.

This would be good imo to so that some people will have a reputation for releasing great levels with great content that is freeware and modifiable. And other people would have a reputation for high quality play only types of levels.

I'm sure that the latter type of people may listen if people are intrested in certain parts of their levels and may at future dates while still locking their levels allow people to have a paricular object for completing the newest level in a certin time or with a certin amount of points

This would give additional intrest in those locked levels, additional intrest in the author of those levels and would improve the community with discussions of various peoples created levels in the online community.
 
If I understand it correctly you can still take any level into create mode. It just won't help you unlock the next levels or get a high-score.

Once in create mode you can play or create at will. I think this could also mean that you can basically design a level that is intended to be taken into create mode and requires you to create stuff to finish the level, but I think what Shifty is looking for now is making very specific create options available or not available to increase puzzle options.
 
The problem with creating in play mode if they allow it is that you the level designer have to relinquish all control of the level to the player. I think then that any obsitcal in that level will be able to be "cheated" to get around any clever obsitcals.

If I understand it correctly you can still take any level into create mode. It just won't help you unlock the next levels or get a high-score.

Once in create mode you can play or create at will. I think this could also mean that you can basically design a level that is intended to be taken into create mode and requires you to create stuff to finish the level, but I think what Shifty is looking for now is making very specific create options available or not available to increase puzzle options.

Acutally i am sure I read somewhere that a level creater has the ability to "lock" the level to prevent people from copying his work for themselves. In other words the level is only available to play rather than create mode. Maybe I misunderstood and it meant that they could lock object not to be copyable or altered but I would have thought that would be even more complicated to manage technically.
 
The problem with creating in play mode if they allow it is that you the level designer have to relinquish all control of the level to the player.
The original explanation by Alex was that the designer could set portions of the level as user-modifiable. You couldn't build your way out of any problem willy-nilly, only where the developer allowed it. And the inclusion of 'sponge' as a currency would also limit how much modification a player could do. I would have liked gameplay with 'you have 200 points to spend on designing an efficient machine to deal with this problem' and 'you have 500 points to build a utility racing vehicle to carry you through this mixed-puzzle race level'. That would add a thought-provoking, engineering puzzle element, very good for getting people to think about machines and pretty unique in the realm of games.

Acutally i am sure I read somewhere that a level creater has the ability to "lock" the level to prevent people from copying his work for themselves. In other words the level is only available to play rather than create mode.
Creators decide what is and is not editable or copiable. You can only import levels into Create mode that the creator gives permissions to.
 
The original explanation by Alex was that the designer could set portions of the level as user-modifiable. You couldn't build your way out of any problem willy-nilly, only where the developer allowed it. And the inclusion of 'sponge' as a currency would also limit how much modification a player could do. I would have liked gameplay with 'you have 200 points to spend on designing an efficient machine to deal with this problem' and 'you have 500 points to build a utility racing vehicle to carry you through this mixed-puzzle race level'. That would add a thought-provoking, engineering puzzle element, very good for getting people to think about machines and pretty unique in the realm of games.


Ah yes that could work. However it seems that sponge is more a way to collect points from what I read and seen (videos) lately which is a shame.

Creators decide what is and is not editable or copiable. You can only import levels into Create mode that the creator gives permissions to.

I would have thought there must be some type of flags for objects and levels then for that to work. Also for example with a car object consisting of many diffrent types of objects to create the car there must be some type of grouping ability to set the flag to allow create non create for other people!
 
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Ah yes that could work. However it seems that sponge is more a way to collect points from what I read and seen (videos) lately which is a shame.
Yes, that was my worry, that fluff (it's later name) has lost its significance and is now just about points.
I would have thought there must be some type of flags for objects and levels then for that to work. Also for example with a car object consisting of many diffrent types of objects to create the car there must be some type of grouping ability to set the flag to allow create non create for other people!
My guess is, the simplest way, to create an object you start a new blank 'level' and build it. You save it out and the saved file only includes the object data. When you load an object, it loads the entire level as a 'group'. This would be a very simple system ad would work, though would break up the object creation process. Alternative you define an object as every component that's bound together. Clicking on a car body, the object will be defined by the car and the wheels attached by pivots, and the stickers on it. As the physics engine will have this info to hand, identifying grouped objects as being one unified thing should be pretty straightforward.
 
Actually looking at that fansite, it doesn't really say anything conclusive about what you can do in which level. I wouldn't be surprised if you can actually do more .... I think I've even seen a level screenshot with instructions ...
 
I was just wondering. If would it be possible to do top down view type of games with this engine. I,E, like comando or manic minor. Since the obects are fully 3d this would mean that top down and quazi isometric type games could also be made. I guess that the biggest problem would be the physics engine as obejcts would no longer "drop" from top of the screen to the bottom.
 
The engine certainly could with a little tweaking, but as it stands the moment you couldn't really build such games while Sackboy moves left/right. Although you could build a vehicle/box, apply a jetpack to the Sackboy inside, and fly defender style.
 
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