Gradthrawn
Veteran
Shifty said:The engine certainly could with a little tweaking, but as it stands the moment you couldn't really build such games while Sackboy moves left/right.
Considering the effort needed to build more complex objects, starting with a block and sculpting it to size, the option to convert hand-drawn sketches to objects seems a very valuable way to improve the creation side, speeding things up no end. I can see six-year-olds preferring to draw on paper and scan rather than try and scuplt a house from wood. I can see most adults preferring that too! A part of me hopes this is Alex's rumoured advancement.
Ouch! Customised artwork is going to be tricky. I'm gonna have to rig up a nice system of capturing hand-art, but presumably this means no tweaking of gamma/contrast etc. People will be stuck with printing and scanning. And no alpha-blending either! No layering of textures. Boo! Glad I didn't start any creating prior to this news!...
8. Can you make invisible objects or a very dimly lit room?
Yes. They've already made a level that's dimly lit.
9. Will level remakes be allowed?
Yes, but naming them after the real level might get them deleted due to copyright reasons. Media Molecule has already made Super Mario Bros. Level 1-1.
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The beta had plenty of glitches including spazzing characters and levels that can become incompletable, but not too much to be fixed in two months (they'll have to work hard, though!). They also haven't officially named the fluff yet.
One thing that I particularly liked was the mini levels. They could be anything from a marble puzzle to an infinite rodeo ride or Jetman clone. There was even a Line Rider-like level!
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I was saddened to hear that there would not in fact be any music importing, so all narratives in the game will have to be in text form. There will also be no picture importing, so everyone ready with picture files on their computer will have to resort to taking Playstation Eye pictures of their computer screen.
Sure, there's always workarounds, but this constricting creation such as to make it complex. Think of the Mii's. There were some amazing creations by out-of-the-box thinking, using smiles for eyebrows and goodness-knows-what, but it would have been easier if there more more obvious options to begin with. I'm sure clever use of stickers will make recognisable things from unexpected sources, but it's far from ideal, especially when the easy solution is so flippin' easy and obvious! It's a head-scratcher, that's for sure!As long as the basic shapes are there, I think we will get around the image problem like how people did it in the limited LBP Flash banner.
They won't have. They'll have just copied the position of the blocks to recreate the levels.I don't understand that how did they manage to get permission of Nintendo to do a super mario bro's level???
I don't understand that how did they manage to get permission of Nintendo to do a super mario bro's level???
They won't have. They'll have just copied the position of the blocks to recreate the levels.
I'm pretty sure not. Copyright covers the artistic content, and unless you can convince a jury that the position of some blocks without regard to their design is an artistic creation, I can't see how an arrangement of a level can be copyrighted. Looking at Braid we see a Donkey Kong homage, for example.It brings up an interesting question in LBP's context: if you have a two levels that are structurally identical, but completely different in terms of graphics and sound, developed without access to the actual source (in SMB's case), is there some sort of violation? I understand LBP will err on the side of caution, just as Youtube does, but is there, say, a copyright violation? Is there such a thing for 'level layout'?
The Popit menu shows only a sticker option. Looks more like in-game building is out I like the toxic gas though!Walmart exclusive pre-order trailer: http://www.gamespot.com/video/938583/6195864/videoplayerpop?
Obviously I'm not repeating myself enough so I'll try againI never thought there would be a complete create mode when playing created levels.
How would that have worked? If I put a level on the LBP server, where it will be playable by anyone, I don't want people to start messing around and changing my creation.
Yes, multiplayer extends into the create mode as well. But you lose all the gameplay devices, the points, the league tables, etc.Is it still possible to crate a level together with other players?
Obviously I'm not repeating myself enough so I'll try again
The original idea wasn't open modification of a level. Alex Evans described a creator able to designate parts of their level where the player(s) could create stuff. You would have your normal puzzle-solving platforming, but could incorporate building-puzzle solving. eg. Halfway through the level there's a big ravine to cross. You have to use the sponge/fluff you've collected to pay for parts to build a way over. You could then build a bridge, or a catapult, or whatever, depending on what you've collected. There'd be clever gameplay in spending the least sponge possible to get a higher score, or have more for later.
Yes, multiplayer extends into the create mode as well. But you lose all the gameplay devices, the points, the league tables, etc.