One of the B3D posters (can't remember his name atm, sorry) was angry about the DRM change because he could not use discs anymore to feed the digital library. When asked about why not just download the game, he said that he has a monthly bandwidth cap and downloading just 1-2 big games could be to much. He also said, that this is the norm in the US.
So I am just curious and have a question to our fellow US-B3Ders: is this really common? Do you have bandwidth caps for you high speed internet? To be honest, I can't really believe it.
Sometimes caps exist, but ask yourself, did netflix and YT become ubiquitous?
There's your answer whether it matters.
Mine was 250GB (maybe more now). That would only become an issue after downloading, if we assume average of 20GB each next gen, maybe 8 or so full size games a month. I think that'll hold me.
Somebody will bring up Uncharted 3 here, but that strikes me as terribly optimized, downright lazy. Crysis games that look way better take like 9GB on PC. Google tells me Crysis 3 (next gen level graphics) takes as little as 10GB. I think as digital gets bigger, devs will optimize out some low hanging fruit too, and average game sizes may get even smaller.
I've seen in the past caps down to 80GB, but it's generally the lower your speed the lower the cap. 80GB was probably slow DSL. Gamers wont likely have that connection to begin with.
Even the caps are soft. In my case, if you go over (Ive never come close, but I remember reading the policy) they just send you stern warning letters, for who knows how long
And it might also be like on my phone plan, where if you exceed you get charged a quite reasonable amount for each excess bandwidth, which strikes me as reasonable. It is not like they ever stop your connection (at least in regards to my phone cap)
What shocks me is how behind Europe was getting 4G.