http://boardsus.playstation.com/t5/...-past-and-future-ReBorn/m-p/45275436#M4299170
xZOMBIEx said:
My kids are happy with my old last gen systems, they don't care about the 360 or PS3 yet, so they dont care about thise HD stuff nor understand it, which is what I'm sure alot of the kids in here that keep talking their crap think as well. I'm also looking into maybe just getting a new TV for my bedroom and if I do that then I can either move the PS3 back and forth when I want to play something that isn't supported in 1080i or just buy another PS3 and keep that in the bedroom. Only issue I have with that is that the new PS3's dont play the older games and it would be easier to not have a PS3 AND a PS2 hooked up, I could possibly switch theliving room PS3 to the bedroom so they have the backwards compatability in the bedroom and I have the reg PS3 and Bluray player in the living room? I actually didn't think about that till now writing this lol, the only thing I have with that is the bedroom tends to get a little more dusty than the living room and then the kids will be touching the PS3 way more and since it's the original one its not good with fingerprints and such. Decisions, decisions...
HouseMorton said:
no BC means I'll never buy an extra PS3. Sony is only listening to the loud fanboys this gen who continue to worship them no matter what terrible decisions they make. It's really going to hurt them in the long run.
BC is definitely relevant
Yes , but walmart sells just as much as gamestop
I'm not going to argue your stat, even though you've made up some before. Let's assume you're telling the truth. That means Gamestop is as important to Sony as freaking WALMART, and Walmart is HUGE.
1) You can fit a good 25 cards in less space than a single 360 game.
2) Its cheap inventory. Cards need to be activated , if they are stolen without being activated they are worth nothing. Total cost in inventory is under $1 for the card. Total cost of inventory for a copy of a game is $60. So if a game walks out the physical copy will cost the store 60 times or more the loss on the game card.
3) They wouldn't have to devote as much floor space to games and can sell higher ticket items while the systems them selves will come in with a built in profit for the retailer.
I'm not arguing those benefits though. I agree with them. Problem is, you're ignoring the benefits of discs. It's not a one way street. I wasn't arguing that they'll get rid of downloads. I wasn't arguing against their benefits.
Though, those vouchers did absolutely horrible. People still had to go on PSN to use them, and then they were shown the PSN price was cheaper than the vouchers!
So retailers really have no reason to support them versus the money they make from games.
Exactly , there is no sense in reusing umds just so people can play games they already paid for
Except they can keep selling UMDs. Which I've pointed out before. They'd still sell new UMDs
And there IS sense in letting them reuse UMDs as it brings in people who own them. They aren't going to buy a PSP2 and never buy PSP2 games. But enhanced BC (ie: custom soundtracks, better PS3 controller and TV out support, in-game XMB) will entice them to upgrade.
You can't tell me there is no sense in it, I know for fact there is. I've seen many people say they won't buy a PS3 without it. Not just the 2 I quoted.
Its easier to make psp games downloadable for both the ps4 and psp 2. Sony would love to make more money off those games
And Sony would also like to keep making money off those who prefer physical distribution, don't have broadband or have small monthly quotas, don't want to use or own a PC/PS3 to get games or deal with hours of a useless PSP while it downloads, and the large amount of people who just don't want to sign up for PSN for whatever irrational reason they have. And so will the devs.
People need to get used to DD because its going to be the wave of the future.
When unlimited broadband is available everywhere on the planet as cheap as dialup, a terabyte of flash doesn't cost a grand, USB 3 is in every PC/PS5, and DRM lets you buy used games, sell games, loan to friends/borrow from friends, and we can download the plans for the PSP4 and print them (and collector's edition stuff) on our home replicator.
People don't NEED to get used to anything. People buy what they want, companies are here to supply that, not vice versa. If companies make people jump through hoops to get their product, people will just not buy it. See the Assassine's Creed II or Spore debacles for example. Companies bend to OUR will not vice versa.
function said:
So the Xbox 1 BC list is in error. Which titles would you say aren't actually supported that the BC list claims are supported?
I didn't say it was in error. I just said I didn't agree to the statement you said I did.
Though I literally couldn't make it through the first level of Halo 2 before it crashed.
No. Just because a CD is capable of storing samples of sound that can't be generated real time does not mean that real time processes are not capable of generating sound at the same quality that a CD reproduces them (think set theory). Unless, of course, your definition of "CD quality" isn't based on any of the characteristics of "CD Quality" ...
It includes everything that can be done with audio that can't be done generating it real time. Ie: HUMAN VOICE. CD quality is not just the resolution of the samples.
But in terms of discussing audio quality for carts vs UMD we need to be able to compare, so we need a common frame of reference.
I've given a specific example, Twisted Metal Head On's audio tracks that included human vocals at high quality.
your opinion alone may not be a sufficiently defined
I've given an exact definition of my opinion, you guys disagreed with my definition of my own opinion. A beep for example, at the same resolution you called CD quality, is still not CD quality. It has to be capable of the same things you'd hear on a CD as well as the resolution. Specifically, human voice (and I mean human, not vocaloid). No matter how powerful you make the hardware/software, pre-recorded music is still capable of infinitely more (literally) as they are not bound by any limitation like how many instruments can be loaded in RAM, how many samples can be played simultaneously, etc) or what effects the hardware can handle. CD Quality = being able to reproduce what music you can hear on a CD, and real time generated music doesn't do that
If you tried to generate real time, a song you heard on CD. And the hardware couldn't make it sound like the CD, then it's obviously not CD quality.
Perhaps you can tell me how you emulate a single CPU core across 6 cores?
Given most games are already multithreaded, it seems relatively simple to try to spread the threads across available cores.
Also, if you could point out where cores 3, 4 and 5 are on the Xbox 360 I'd appreciate it because I honestly don't know where they are.
You're nitpicking for the sake of arguing. 3 cores, each with hyperthreading. Better?
360's PowerPC architecture is also designed to emulate specific X86 functions (ie: endian modes)
Sony's not going to be designing the processor from scratch like they did with PS3, they'll be using off the shelf stuff like PSP used.
Wait... so because the remodelled PSP Go plays PSP games (that you have to buy again), PSP2 is going to allow you to play PSP1 games without buying them again?
If PSP was going to abandon BC and make a new system, Go would have been that. They had the chance to try that, and they said no.
And PSP Go's sales tell Sony not to even try abandoning BC. People want to play their existing games. The majority of purchased PSP games are on UMD.
PSP Go proved that Sony don't want to dump UMDs(!?), so we can guarantee that PSP2 will also use UMDs!?
Yes, if Sony was going to abandon UMDs, they'd have taken their chance with Go and stopped making the other PSPs. But they admitted the majority prefer discs to downloads. And Go's sales proved that.
But we might get more real time audio, which would be a win!
That'd be a step backwards, not a win. That'd be even worse than the day PSP launched.
Or UMD 2 will come in the form of small, solid state "carts".
That's not a logical assumption at all. We switched to optical to get AWAY from that, cost being
the reason, and that hasn't changed. Did you miss the guys post above how that's putting the cost back on publishers, and how optical is an 'all you can eat buffet' at a much cheaper price? BLURAY is even cheaper than the flash costs you guys have posted here!
http://www.pacificdisc.com/PricingBluRay.html
Single Layer (BD25) $1.44
Dual Layer (BD50) $2.55
http://www.proactionmedia.com/blu-ray_replication.htm (includes the case!)
Single Layer 25GB $2.46 ea
http://www.ideareplication.com/bluray_case_special.shtml (includes the case!)
Single Layer 25GB $1.33 each
http://www.newcyberian.com/blu-ray.html
Single Layer 25GB $ 1.10
Dual Layer 50GB $ 2.20
Even assuming 100% of the cost of UMD is the shell and it's gone down 0% in 4 years, adding it to the cost of a 50 GB Bluray (which BLUMD would be cheaper than) is STILL cheaper than the lowest flash prices you guys have quotes and many times larger in capacity at 10 GB.