The GT5 expectation thread (including preview titles)*

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So, are you claiming that sim drivers are the majority of people who are interested in the GT series? Because that would be very, very interesting.

No, I don't claiming that people interested in GT are a majority of Sim drivers… I known that english is not my language, by don't think I said something to go in this way.
Just that a PR guy of PD find a "valid" reason why they don't have damage for all cars.
So totally different. ;)

And yes GT5 need damage if they don't want to receive bad buzz, all the racers sim or arcade have damages, so now for the majority of gamers is obligatory, despite the fact that many shift it to off.;)
 
They already have official reason for "Not all car will have the same damage" months ago. I still don't know if all cars will have damage yet.

He's just commenting to this one journalist about their findings. Unless you have actual numbers about how many users turn on/off damage while racing, I don't think you can accuse PD of finding excuse.

For what it's worth, their marketing have already decided to include damage since the (vocal) users want it, perhaps to avoid bad press as you mentioned. This doesn't necessarily mean their surveys and tests with the larger user base produced the same feedback.
 
Stealing the quote from Patsu here:

Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.

He also added that, according to their research, most players who want to see realistic damage—including issues that affects performance and handling—end up turning it off after just a few races. “They say, man, that’s cool, then switch it off because it makes the game too hard.”

I'm not sure who he is attempting to insult more, American gamers for having aggressive tendancies, or Japanese and European gamers for not wanting a sim to challenge them at all.

And as for the "switch it off" argument, PD clearly spend an ungodly amount of love and attention on the Reply mode, which is something that people will barely use after the first couple of times.
 
It's not a showcase it's a new GT Academy competition version.

Judging by the date the guys version cuts off I'd guess it will be released just before or after xmas.

It seems it is the GT5 demo. :eek:

From Digital Foundry twitter.

For those saying that the GT5 demo isn't a GT5 demo, I humbly refer you to this:

http://img13.yfrog.com/i/gt5demo000.jpg/

http://www.eurogamer.net/digitalfoundry

Also some 1080 mode captures from DF.
http://www.eurogamer.net/gallery.php?game_id=7925&article_id=879797
 
The bolded text makes perfect sense, I really don't get the obsession with damage in the sim racer.

A sim without consequence is not a sim. I (personally) think that physical damage is less important than some kind of reduction in handling going forward, or we are just in for a continuation of the standard "GT Pinball Wizard" races.

"Sim Racer" is probably also a stretch too far for the GT series anyway. Even PD call it a "Driving Simulator" and not a "Racer", a distinction which has allowed them to avoid implementing collision physics, damage and AI.

But even a "Driving Simulator" needs consequence for mistakes, much like Flight Simulators don't just allow users to bounce off the ground.
 
I'm not sure who he is attempting to insult more, American gamers for having aggressive tendancies, or Japanese and European gamers for not wanting a sim to challenge them at all.

I don't know if that's an insult, or just a reminder that there are different opinions and preferences amongst GT players.

However, people may end up insulting themselves if they overreact to the comment.

And as for the "switch it off" argument, PD clearly spend an ungodly amount of love and attention on the Reply mode, which is something that people will barely use after the first couple of times.

That serves a marketing purpose though. People post those images on the net everywhere. They also shot the Japan TV commercials showing off the photo mode.
 
It seems it is the GT5 demo. :eek:

From Digital Foundry twitter.

...

http://www.eurogamer.net/digitalfoundry

Also some 1080 mode captures from DF.
http://www.eurogamer.net/gallery.php?game_id=7925&article_id=879797

Ha ha, I don't think it's settled yet. It may be a case of SCEE vs SCEA vs SCEJ.

Where GT5 is concerned, it seems that their marketing don't see the same thing. We have the official "leak" on GT5 Japanese website, to "official" comments by SCEA folks saying that the GT5 Academy content is not a GT5 demo, to now this screen that says it's a demo.

I think it's probably safe to say the track and cars will be in GT5, work will continue; but the different SCE regions have different marketing plans (They have different ideas what their demoes need).
 
I may be totally off base here but I always thought its the Euro market that prefers damage since PC based racing sims are usually more popular there and most of the dev studios of such games reside there too?

(the above is just a perception I had due to all the old school race and flight sims made my Euro devs for the PC. Also isnt GTR 2 also from UK?)
 
But even a "Driving Simulator" needs consequence for mistakes, much like Flight Simulators don't just allow users to bounce off the ground.
This is especially true in online games as a mistake of one player can 'ruin' the race for several, as it should.
 
This is especially true in online games as a mistake of one player can 'ruin' the race for several, as it should.

"as it should" ... now there is a point where I HUGELY disagree with you! If we could make this go away even in professional real sports, I think we should want to. The most skilled drivers (and for some race types mechanics) should win, not the one who was lucky enough to not have been crashed into by someone else.
 
Agree with what arwin said. Also this is a game and still a sim without damage modelling. Its a driving sim, not a crashing simulator. I think its excusable not to include every single aspect of the racing world as this is still a game.

Its cool for damage to affect your cars performance in SOME races and not in others. Definitely it should be turned off online
 
Agree with what arwin said. Also this is a game and still a sim without damage modelling. Its a driving sim, not a crashing simulator. I think its excusable not to include every single aspect of the racing world as this is still a game.

Its cool for damage to affect your cars performance in SOME races and not in others. Definitely it should be turned off online

Turning damage off doesnt stop people from crashing into eachother, its always been a problem. Id say a system where damage from the front significantly disables your car, but damage from the back doesnt do anything but cosmetic damage, regardless of where the engine is placed within the car, could work. Its not realistic but it should help a lot and make people much more cautious of crashing into the back of someone.
 
Rotmm said:
But even a "Driving Simulator" needs consequence for mistakes, much like Flight Simulators don't just allow users to bounce off the ground.

This is especially true in online games as a mistake of one player can 'ruin' the race for several, as it should.

That's what I meant by gameplay damage first. The consequence can be separated from the visual impact.

Anyway... here's PD repeating the same thing. They did it in the name of science, and for the fans:
http://www.andriasang.com/e/blog/2009/12/16/kazunori_yamauchi_details_gt5/

Yamauchi also spoke about the inclusion of damage in GT5. He mentioned two reasons for including damage. The first reason is Polyphony's curiosity for the feature from a technological stand point. They also included it because they wanted to respond to fan requests.
 
Turning damage off doesnt stop people from crashing into eachother, its always been a problem. Id say a system where damage from the front significantly disables your car, but damage from the back doesnt do anything but cosmetic damage, regardless of where the engine is placed within the car, could work. Its not realistic but it should help a lot and make people much more cautious of crashing into the back of someone.

Yes, but then of course you can still cheat by doing brake-tests and such (I really do have a LOT of experience with all forms of online racing ;) ).

And it's not like PD isn't already doing all sorts of stuff right now even in Prologue - they have various settings for temporary speed limit penalties for bumping into someone's rear or side at the outside of a turn, ghosting a car that has crashed or stands still in the middle of the track, etc. I think this is a good way to handle these issues.
 
This is why I love playing PGR online with contact off & this is why I hate playing Grid online.
There are people who will always like to ram you from behind to ruin your race.
 
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