The GT5 expectation thread (including preview titles)*

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Very nice. For me personally, anything that allows me to drive a new car and a new track is a big win. :)
 
http://www.gtplanet.net/

New unseen off cam footage of Yamauchi around the Nurburgring

"found one tiny revelation particularly interesting: Polyphony Digital has actually expanded to a second studio down the street from their headquarters, which is completely dedicated to writing the online code for the game. Considering how important this functionality will be, that’s very encouraging news."
 
http://kotaku.com/5421939/speedy-gr...ons-bumper-falls-off-heads-theoretically-turn

ust got back from a Sony showcase a few blocks from Kotaku's NYC office. Heading back over there post-haste. Had a few minutes to try to wreck a car in Gran Turismo 5 and learn about the game's head-tracking.

I smacked the Subaru into walls until its doors were flying open and its fenders were scratched. The Sony man took over and got the bumper to nearly fall off. He said he's gotten the hood knocked off too and that beneath these busted bits Polyphony has rendered the innards of the car. We'll be able to see behind the damage.

The other stand-out feature I was told about was head-tracking. The game will support the PlayStation 3 camera, the PlayStation Eye. While one wasn't hooked up at today's event, it was explained that the device will track a player's head movements. The goal is for the depth-of-field focal point far down the track to shift, matching your head movement. What you look at will be appear more clearly, in theory. So as you look a little to the right, the right part of what you see beyond your car may come more sharply into focus. But the car itself won't turn with your head, of course.
 
headtrack certainly seems to add realism. I was thinking that it would also tilt camera angle in the direction...

Surely if the game isn't far from release we can hear something about track lists or even car lists? I am really interested to see what GT5 can offer in terms of contents.
 
Yup, unless the damage model gets drastically improved before release, they could have saved themselves the trouble and not have damage at all. Imo.
 
Yup, unless the damage model gets drastically improved before release, they could have saved themselves the trouble and not have damage at all. Imo.

They could put the processing power into doing realtime shadows for scenery. I saw the new video with Nürburgring and pretty much all shadows from trees where baked onto scenery. They didn't fall on the car despite the car passing "under" them.
 
Yup, unless the damage model gets drastically improved before release, they could have saved themselves the trouble and not have damage at all. Imo.

I wish I could ask for absolutely unrealistic things as well!

Gee, I sure do hope they add the ability to make the car explode into a ball of flames!

:rolleyes:

Seriously man, we get it, [...] lately a lot of your comments regarding, well, almost every game released in 2009, just come off as completely unrealistic.

That said, I'm sure that the damage is the way it is for a multitude of reasons, and that they probably have worked on a significantly more advanced damage model that they could not implement for obvious reasons.
 
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Sounds like something Forza 3 implements already and people were not really complaining about that. At least (by the looks of it) we`ll have at least bumpers hanging, doors swinging, paintwork scratched (and not like the hideous way F3 implements where a whole section of the car becomes....well). Mind you, all of this could be a pointless conversation as Kaz already stated whats been shown is only a 1st attempt. ANY kind of damage is a bonus for me, regardless of how its implemented. We aint getting Burnoutesque crashes which i think people are "hoping" for.....
 
For damage, it's probably more important for them to show how it'd reduce cheating.

Are they still going to do car flip ? If so, it may be a good showcase. However I don't think they should include it "as is". There will be griefers who deliberately crash their cars to ruin races, round after round until they are banned.

Focus on gameplay crash instead of visual crash. The marketing language has to specify that. The rest can be added if they have spare resources. If people pray too hard, they might get a visual feast that breaks the game.
 
I wish I could ask for absolutely unrealistic things as well!

Gee, I sure do hope they add the ability to make the car explode into a ball of flames!

Nothing unrealistic about prefering no damage and better visual over crappy damage modeling.

But perhaps you can explain this to me?
:O

Seriously man, we get it, [...] lately a lot of your comments regarding, well, almost every game released in 2009, just come off as completely unrealistic.

Do you really have nothing to contribute? If my comments where so unrealistic, you should have commented upon them. Not give me some bs speach about "all my posts are completely unrealistic".

I realize ofcourse than anybody critizing any PS3 game is unrealistic in your opinion.

Also, stop calling people trolls, unless you want to get banned in the long run.
 
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The problem for PD though is that people want crappy damage modelling (we have no idea what it will be like in the game at this point - having said that it sound less crappy than other games)

It's not like they are adding it at the expense of stella graphics they are top notch as it is, I doubt if they used some extra cpu time on graphics anyone would even be able to tell.

Add items from the fanboy checklist so people can get back to enjoying great games without moaning about them so much.
 
It'll be interesting to see what they implement. People seem "happy" with Forza's damage, which I personally find utterly worthless. But you know they're going to complain about how crappy the damage in GT5 is, even if it ends up worlds better than Forza.
 
Nothing unrealistic about prefering no damage and better visual over crappy damage modeling.

But perhaps you can explain this to me?
:O



Do you really have nothing to contribute? If my comments where so unrealistic, you should have commented upon them. Not give me some bs speach about "all my posts are completely unrealistic".

I realize ofcourse than anybody critizing any PS3 game is unrealistic in your opinion.

Also, stop calling people trolls, unless you want to get banned in the long run.

It is absolutely unrealistic to expect every car manufacturer to agree to the same terms and conditions to implement damage. They will not. If you really think that they all will agree to the same level of damage, you're batshit insane.

It is also absolutely unrealistic to expect polyphony to create a damage model that doesn't sacrifice visuals. Obviously they've set the bar for where they want to be with GT5: P, and if they want to implement damage to varying levels, then I think it's quite obvious that there would be cut backs and sacrifices.

Yes, your expectations are unrealistic when even the most hardcore Sim Racers don't feature ultra realistic damage, and there are reasons for it, not because the developer didn't want to. Even the ones that DO feature ultra realistic damage don't offer the variety of cars and manufacturers to chose from.

Or should we just assume that everything is as easy as you illustrate in your posts, and obviously Polyphony just "can't get it right"?
 
I dont think Ostepop even mentioned ultra realistic damage, just that in its current form he doesnt believe the effort was worth it, which is fair comment even if i dont agree personally.

I quite like the damage, when comparing it to its peers anyhow. All its lacking is more significant crumpling of bodywork and scratching of paintwork which i do expect them to implement.
 
I dont think Ostepop even mentioned ultra realistic damage, just that in its current form he doesnt believe the effort was worth it, which is fair comment even if i dont agree personally.

I quite like the damage, when comparing it to its peers anyhow. All its lacking is more significant crumpling of bodywork and scratching of paintwork which i do expect them to implement.

That's the thing though, the visual damage isn't what is important to a racing game. It's the performance of the car. Damn graphics, I couldn't care less about how "good" the damage looks, I'd much rather have it in if it's there, and actually have an impact on the handling and performance of the car.

All I need is a hud to show me that my suspension is damage, or that the frame is damage, etc. Personally I feel the people who are less interested in
racing and more interested in "graphics" are the ones who are concerned with how the damage "Looks". The folks who will give the game a community and keep playing it will be concerned with it's effects on the car itself.
 
As has been mentioned time and again, damage is never realistic or it'd be end-of-game 99% of the time. So if you're just throwing it in for kicks, surely a glorified wreak is the most important thing? In fact, thinking about the Top Gear challenges, it;s the crumpling and the scratched paintwork that is actually the damage you DO want. Little knocks that don't cause cosmetic damage make your car appear indestructible, while big knocks would cause your car to be a write-off. If you're going to have playable damage, dented panels and smashed glass is actually the principle outcome save a few negative tweaks on the steering and braking.
 
As has been mentioned time and again, damage is never realistic or it'd be end-of-game 99% of the time. So if you're just throwing it in for kicks, surely a glorified wreak is the most important thing? In fact, thinking about the Top Gear challenges, it;s the crumpling and the scratched paintwork that is actually the damage you DO want. Little knocks that don't cause cosmetic damage make your car appear indestructible, while big knocks would cause your car to be a write-off. If you're going to have playable damage, dented panels and smashed glass is actually the principle outcome save a few negative tweaks on the steering and braking.

The question is, can this be accomplished with the plathora of car manufacturers on board with their own terms and conditions? I'd say absolutely not, unless PD wants to start shoveling out millions and millions of dollars to these companies to be "allowed" to damage the cars in such a manner. It's just not going to happen, and it's unrealistic to expect it to happen.

That said, realistic damage won't happen, however, I think it's more important that damage have more of an impact on the performance of the car itself than simply having some dented panels and broken glass. Seeing damage has little impact on the player if you can't tell any difference between before and after, aside from visual differences.

I think the level of damage is fine and acceptable given the magnitude of work they more than likely had to do just to get it in there. Asking for "everything or nothing at all" is silly.
 
The question is, can this be accomplished with the plathora of car manufacturers on board with their own terms and conditions?
Quite possibly not (although these companies are quite happy to have their real-life cars smashed on TV, which makes ya think...). Still, given what Ostepop said, which wasn't 'unless they have perfect modelling on every car they shouldn't ahve bothered', I feel you're overreacting. I think most folk would want a convincing damage model for whatever cars feature it, then the half-baked visual solution demo'd so far. If I had a choice between a flappy door and sliding bumber, or no such damage at all, I think I'd prefer the zero damage and save the developers the effort of creating the vehicles piecemeal. However, if I could have realistic cosmetic damage, I think that'd be a big plus. Maybe only in specific race types, perhaps 6 cars a la previous GT's to free up resources for computing and rendering the damage? I'm not happy with unrealistic hacks though. The method shown so far looks distracting, as does Forza's fixed damage models that suddenyl scar up your vehicle for a gently bumper rub. I side with the "better all or nothing" team!
 
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