ust got back from a Sony showcase a few blocks from Kotaku's NYC office. Heading back over there post-haste. Had a few minutes to try to wreck a car in Gran Turismo 5 and learn about the game's head-tracking.
I smacked the Subaru into walls until its doors were flying open and its fenders were scratched. The Sony man took over and got the bumper to nearly fall off. He said he's gotten the hood knocked off too and that beneath these busted bits Polyphony has rendered the innards of the car. We'll be able to see behind the damage.
The other stand-out feature I was told about was head-tracking. The game will support the PlayStation 3 camera, the PlayStation Eye. While one wasn't hooked up at today's event, it was explained that the device will track a player's head movements. The goal is for the depth-of-field focal point far down the track to shift, matching your head movement. What you look at will be appear more clearly, in theory. So as you look a little to the right, the right part of what you see beyond your car may come more sharply into focus. But the car itself won't turn with your head, of course.
Yup, unless the damage model gets drastically improved before release, they could have saved themselves the trouble and not have damage at all. Imo.
Yup, unless the damage model gets drastically improved before release, they could have saved themselves the trouble and not have damage at all. Imo.
I wish I could ask for absolutely unrealistic things as well!
Gee, I sure do hope they add the ability to make the car explode into a ball of flames!
Seriously man, we get it, [...] lately a lot of your comments regarding, well, almost every game released in 2009, just come off as completely unrealistic.
Nothing unrealistic about prefering no damage and better visual over crappy damage modeling.
But perhaps you can explain this to me?
:O
Do you really have nothing to contribute? If my comments where so unrealistic, you should have commented upon them. Not give me some bs speach about "all my posts are completely unrealistic".
I realize ofcourse than anybody critizing any PS3 game is unrealistic in your opinion.
Also, stop calling people trolls, unless you want to get banned in the long run.
I dont think Ostepop even mentioned ultra realistic damage, just that in its current form he doesnt believe the effort was worth it, which is fair comment even if i dont agree personally.
I quite like the damage, when comparing it to its peers anyhow. All its lacking is more significant crumpling of bodywork and scratching of paintwork which i do expect them to implement.
As has been mentioned time and again, damage is never realistic or it'd be end-of-game 99% of the time. So if you're just throwing it in for kicks, surely a glorified wreak is the most important thing? In fact, thinking about the Top Gear challenges, it;s the crumpling and the scratched paintwork that is actually the damage you DO want. Little knocks that don't cause cosmetic damage make your car appear indestructible, while big knocks would cause your car to be a write-off. If you're going to have playable damage, dented panels and smashed glass is actually the principle outcome save a few negative tweaks on the steering and braking.
Quite possibly not (although these companies are quite happy to have their real-life cars smashed on TV, which makes ya think...). Still, given what Ostepop said, which wasn't 'unless they have perfect modelling on every car they shouldn't ahve bothered', I feel you're overreacting. I think most folk would want a convincing damage model for whatever cars feature it, then the half-baked visual solution demo'd so far. If I had a choice between a flappy door and sliding bumber, or no such damage at all, I think I'd prefer the zero damage and save the developers the effort of creating the vehicles piecemeal. However, if I could have realistic cosmetic damage, I think that'd be a big plus. Maybe only in specific race types, perhaps 6 cars a la previous GT's to free up resources for computing and rendering the damage? I'm not happy with unrealistic hacks though. The method shown so far looks distracting, as does Forza's fixed damage models that suddenyl scar up your vehicle for a gently bumper rub. I side with the "better all or nothing" team!The question is, can this be accomplished with the plathora of car manufacturers on board with their own terms and conditions?