Can anyone tell me if there were very noticeable improvements between the Prologue Demo and the final Prologue game?
If you are asking difference between GTHD & GT5P...then there were a lot of diff.
I am talking about the GT5P demo vs GT5P full title.
The aliasing, shadows, jaggied layer of light around the cars during replays, too black and not so smooth shadows in car etc....
The Suzuka circuit in the demo doesnt look all that great
Wasnt it recently revealed that all 950 cars would have damage? If thats the case then that could mean that while all the cars have normal scripted damage the 150 could have a superior damage system.
I am actually fine with heavy damage on premium cars & lesser damage on others.
What I am disappointed to know is that GT5 wont be having Night races or any Weather effects...if they didnt wanted to do this then why did they started to talk about it :|
What I am disappointed to know is that GT5 wont be having Night races or any Weather effects...if they didnt wanted to do this then why did they started to talk about it :|
Where's the article ? Would like to read more about it.
It's probably the same issue Kojima faced. Kazunori may have a vision of where he wanted to go, then technical and project issues stepped in. The weight of 800-1000 cars is not light.
http://www.metascoring.com/index.ph...cedes-sls-ingame-footage&catid=28:metascoring
WOW, check out the lighting, the reflections, the buildings and the cars. And people think the Tokyo track is underwhelming?
The images are bigger if you save them.
I dont see how amount of cars has remotely anything to do with technical issues of implementing day-night cycles or weather.
If anything the 1000 cars has one impact, and that is rising the art budget.
Aside from the cost of modeling these 1000cars, (and thus less money to do other stuff) the two are not connected at all.
On Saturday, September 26 (in Japan), GameSpot will be heading to Polyphony Digital to check out more of GT5 and talk with series creator Kazunori Yamauchi. If you've got a question or two about the game, put it in the comments below, and who knows, we just might be able to get it answered on your behalf.