The First DX9 "Game" Benchmark... Well, Nearly

Dear All,

You'll remember that this time last week we announced the release of the Gun Metal Benchmark through our site www.yetistudios.com.

Unfortunately due to a silly internal error the original file we made available was the WRONG FILE. It was an older file with some serious compatibility issues. We have now uploaded the correct file to our own
servers and to fileplanet. For those of you who downloaded the original file you will also find a patch on our site to update the previous file.

NEW CORRECT FILE: http://www.fileplanet.com/files/120000/126101.shtml

PATCH FOR OLD FILE:
http://www.yetistudios.com/gunmetal/Gun Metal/Benchmark/GunMetalBenchmark2
%201.20S%20Update.exe

Please accept our sincere apologies for any inconvenience and we hope you enjoy looking at our benchmark

Best Regards

Yeti Studios Support

Don't know if this fixes any of the issues related to ATI boards.
 
DaveBaumann said:
Considering its an XBox port I wonder what extra functionality they actually added for the VS2.0 requirement.

The Xbox Vertex Shader unit is more capable than the equivalent GF3/GF4 (e.g. in number of registers), so sometimes even for a straight port you might need to up the requirements.
 
Well, the new version of the Gunmetal bench ran perfectly fine with my r9500Pro + Cat3.4. I didn't see any of the graphical errors that were reported.
 
yep faster and with no graphical errors. faster being around 17 & 20 fps in the benchmarks to 28 &34 on my 9700pro iirc.
 
RADEON 9700 Pro + 7.88:
Benchmark 1 - system will hang after run the bencmark1 1mins.
Benchmark 2 - All Fine.

RADEON 9600 Pro + 7.88:
Benchmark 1 - the terrain was error .
Benchmark 2 - the terrain was error.

maybe Yeti Studio only have a RADEON 9700 Pro w/7.89(not offical release yet)? :LOL:
 
cho said:
RADEON 9700 Pro + 7.88:
Benchmark 1 - system will hang after run the bencmark1 1mins.
Benchmark 2 - All Fine.

RADEON 9600 Pro + 7.88:
Benchmark 1 - the terrain was error .
Benchmark 2 - the terrain was error.

maybe Yeti Studio only have a RADEON 9700 Pro w/7.89(not offical release yet)? :LOL:

is this with the latest correct version of the benchmark or the original? I get no graphical problems with the new version.
 
Evildeus said:
OT: Randell> Makes some times i want to ask you....Why i'm i with Sage while i'm in agreement with Russ and Tag? :?:

Sex Industry Bias meter: Russ/Tag[x- - - - | - - - - ]SAGE/Ed

I could have sworn I read you the other way, i.e. lapdancing leads to prostitution and drugs and is evil.

It was a long thread..
 
It runs fine on my 5200 but I heard from friends that they had problems on ATI cards. Sure it is not a synthetic benchmark like 3DMark but IMHO it is not comfortable enough. I'm waiting for Aquamark 3. From what I heard it will be a real world benchmark but with ALL the bells and whistles of a commercial benchmark like 3DMark. They even will have an online database like the FM ORB!
 
I wouldn't get my hopes up too much about Aquamark 3 being a very good real-world benchmark. For that to happen, the game needs to be good, too. The first wasn't.

But, it won't be useless if they manage to have some nice tools for benchmarkers to use (as have been discussed elsewhere).
 
Chalnoth said:
I wouldn't get my hopes up too much about Aquamark 3 being a very good real-world benchmark. For that to happen, the game needs to be good, too. The first wasn't.

Huh? What has the quality of gameplay of a certain title to do with the quality as a benchmark?
And even if there were some correlation: Sure, Aquanox was not much more than "Serious Sam Gone Fishin'" - a relatively simple, straight-forward underwater shooter, but far from bad. (At least with the patch that fixed mouse input problems.) By your definition, Serious Sam shouldn't be a very good real-world benchmark as well, after all it's just a super simple Doom-style shooter. Doesn't make sense to me.
 
Snyder said:
Chalnoth said:
I wouldn't get my hopes up too much about Aquamark 3 being a very good real-world benchmark. For that to happen, the game needs to be good, too. The first wasn't.

Huh? What has the quality of gameplay of a certain title to do with the quality as a benchmark?
And even if there were some correlation: Sure, Aquanox was not much more than "Serious Sam Gone Fishin'" - a relatively simple, straight-forward underwater shooter, but far from bad. (At least with the patch that fixed mouse input problems.) By your definition, Serious Sam shouldn't be a very good real-world benchmark as well, after all it's just a super simple Doom-style shooter. Doesn't make sense to me.

Aquanox sucked crap. It didn't sell well or recieve good review.
Having "real world" benchmarks that no people "in the real world" play makes it about as synthetic as 3DMark03, unless, that is, if the engine is used by other games as well.
 
As has been shown time and time again, the fact that game X is based on the engine from game Y does that mean that the performance of game X and game Y will have ANYTHING in common. There are too many other factors.

A synthetic benchmark which tests the various features a card may well be called on to perform (and hence produce an image) tells you a whole lot more than a game benchmark ever will.
 
I still get texture problems in GunMetal 2 benchmark with the latest version and Cat 3.5's when Quality AF is enabled. Changing to Performance AF makes the texture problem go away, it only happens in Quality AF mode.
 
Ante P said:
Aquanox sucked crap. It didn't sell well or recieve good review.
Having "real world" benchmarks that no people "in the real world" play makes it about as synthetic as 3DMark03, unless, that is, if the engine is used by other games as well.

A game is a game whether anybody plays it or not. Do games that nobody play anymore become synthetic since they are no longer played?
 
Chris123234 said:
A game is a game whether anybody plays it or not. Do games that nobody play anymore become synthetic since they are no longer played?

No, they do not become synthetic. However, they become just as relevant as synthetic benchmarks.

That is, they do serve a particular purpose, just not of the "this tells me how cards x-y and z perform on the popular games a-b-c at this moment in time."
 
Joe DeFuria said:
No, they do not become synthetic. However, they become just as relevant as synthetic benchmarks.

That is, they do serve a particular purpose, just not of the "this tells me how cards x-y and z perform on the popular games a-b-c at this moment in time."

I was just being sarcastic there. The post was to say that just because a game isnt played doesnt mean its irrelevant. If a game nobody plays has the things a game everybody plays it can still be a vaild benchmark. Popularity shouldnt have any impact on that.

Many of the popular benchmarks are games i dont play. That doesnt mean I skip over them when looking at reviews. (sarcasm..ignore)
 
Back
Top