Reverend said:Also, can you guys quit with the bad [H] stuff and about Brent in particular? I don't like seeing that on our site.
Ok what broad set of overlaping DX9 features????To give your readers another glimpse of the technology behind Gun Metal, and to generate a little buzz for Gun Metal in the process, Yeti Studios is pleased to announce the availability of the Gun Metal benchmark. The benchmark utilises our the game engine to generate 3D scenes that utilise a broadly-overlapping set of DirectX 9.0 features. As Gun Metal is a real game, this benchmark presents real-world demands of users' hardware for an accurate performance measurement. We hope you decide to incorporate it into your test suite. Obviously the Benchmark includes a number of features and functions that would not have been sensible to include in the retail version of the game without sacrificing compatibility. We do believe however that the Benchmark really pushes today's latest hardware with real game requirements. Our intention was to build a Benchmark that included the functionality of our dreams with no regard to installed base.
vs_2_0
def c5 , 0.250000, 0.500000, 0.750000, 1.000000
def c6 , -24.980801, 60.145802, -85.453796, 64.939400
def c7 , -19.739201, 1.000000, -1.000000, 0.159155
def c4 , 0.001000, 2.000000, 0.000000, 0.000000
dcl_texcoord1 v2
dcl_texcoord0 v1
dcl_position0 v0
mov oT1.xy , v2.xyxx
dp4 r0.x , c3 , v0
mov oPos , r0.xxxx
dp4 oPos.x , c0 , v0
dp4 oPos.y , c1 , v0
dp4 oPos.z , c2 , v0
mov oPos.w , r0.xxxx
mov oT0.xy , v1.xyxx
mul r0.x , v0.yyyy , c4.xxxx
mul r1 , c7.wwww , r0.xxxx
frc r1.y , r1.xxxx
slt r4 , r1.yyyy , c5
add r0.xyz , r4.yzww , -r4.xyzz
mov r4.yzw , r0.xxyz
dp3 r1.z , r4.yzww , c5.yyww
dp4 r1.w , r4 , c5.xxzz
add r0.xy , r1.yyyy , -r1.zwww
mul r1.xyw , r0.xyyy , r0.xyyy
mul r0.xyz , r1.xyyy , r1.xyyy
mov r3.xz , r1.xyyw
mov r3.yw , r0.xxzy
dp4 r2.x , r4 , c7.yzzy
dp4 r2.y , r4 , c7.yyzz
mad r0 , c6.xyxy , r3.yyww , c6.zwzw
mad r1 , r0 , r3.yyww , c7.xyxy
mad r0.xyw , r1.xzzz , r3.xzzz , r1.ywww
mov r1.xz , r0.xyyw
mul r2.xy , r2.xyyy , r1.xzzz
mul r0.x , r2.xxxx , r2.xxxx
mul r0.y , v0.xxxx , c4.xxxx
mul r1 , c7.wwww , r0.yyyy
frc r1.y , r1.xxxx
slt r2 , r1.yyyy , c5
add r0.yzw , r2.yyzw , -r2.xxyz
mov r2.yzw , r0.yyzw
dp3 r1.z , r2.yzww , c5.yyww
dp4 r1.w , r2 , c5.xxzz
add r0.yz , r1.yyyy , -r1.zzww
mul r1.xyw , r0.yzzz , r0.yzzz
mul r0.yzw , r1.xxyy , r1.xxyy
mov r3.xz , r1.xyyw
mov r3.yw , r0.yywz
dp4 r0.y , r2 , c7.yzzy
dp4 r0.z , r2 , c7.yyzz
mad r1 , c6.xyxy , r3.yyww , c6.zwzw
mad r2 , r1 , r3.yyww , c7.xyxy
mad r1.xyw , r2.xzzz , r3.xzzz , r2.ywww
mov r2.xz , r1.xyyw
mul r0.yz , r0.yyzz , r2.xxzz
mad r0.y , r0.yyyy , r0.yyyy , r0.xxxx
rcp r0.x , c4.yyyy
mul r0.xyw , r0.yyyy , r0.xxxx
mov oT0.z , r0.xyxw
Kristof said:The PS's seem to be quite sad for a "DX9" benchmark given that they seem to implement basic blend modes, then again not all that much more you can do while sticking to PS1.1 K-
Ante P said:both games runs fine on my 9700 pro, pretty ironic
Hellbinder said:Here are my scores. Game at 1024x768 with 4x FSAA and no AF
Benchmark 1
Min 10.46
Average 17.92
MAX 43.01
Benchmark 2
Min 9.89
Average 17.92
MAX 48.66
Could I ask if you’ve done any compatibility testing on this benchmark at all? As it stands there are numerous graphical errors on Radeon boards. Given that the earlier “NVIDIA only†demo could be made to run on Radeon’s without these graphical glitches there doesn’t appear to be anything to suggest that Radeon boards should not be able to run without these errors.
Anyway, I hope you have already been in contact with ATI’s developer relations if you are unable to resolve these graphical glitches internally, however if not I’ve copied this to Richards Huddy’s email address and I’m sure he’d be happy to assist you if you are having trouble. As it stands I would not be comfortable using this as a benchmark when it doesn’t render correctly on the majority of DX9 boards presently in use.
On another note, could I ask exactly what the requirement for VS2.0 is? Given this was an Xbox title, what has changed from the Xbox to the PC that requires VS2.0? Also if this is being billed as a DX9 benchmark why does it not utilize PS2.0? With only PS1.1 in use I would categorize this more as a DX8 benchmark given that VS2.0 can be achieved at reasonable rates across a CPU.
DaveBaumann said:As it stands I would not be comfortable using this as a benchmark when it doesn’t render correctly on the majority of DX9 boards presently in use.
CorwinB said:Personnaly, I refuse to buy or download any game that is part of the "The way it's meant to be played" program : this thing is destroying the PC gaming market, which is based on non-proprietary APIs and vendor independance. Note that would ATI do a similar program, I would refuse buying any game part of it too.
And even if the game runs fine on non-NV hardware (like UT2K3), I still hate getting stupid advertising (splash logo) in a product I've paid for.
Just my 0.02Euros anyway...
It is my sincere hope that the EA/NVIDIA partnership amounts to little more than a cross-marketing campaign. I don't want to see menu items on my EA games that turn on features only for NVIDIA GPUs. It's a step backwards for the whole graphics industry, and splits apart a market that has struggled long and hard to make meaningful standards everyone can agree on. If it is successful from a marketing perspective, it starts us down a slippery slope toward even more confusing hardware requirements, incompatibilities, support only for individual brands, and all the other ills of the PC market that increasingly push gamers toward console systems.