The First DX9 "Game" Benchmark... Well, Nearly

Discussion in 'Architecture and Products' started by Dave Baumann, Jun 13, 2003.

  1. Reverend

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    Also, can you guys quit with the bad [H] stuff and about Brent in particular? I don't like seeing that on our site.
     
  2. John Reynolds

    John Reynolds Ecce homo
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    Agreed, though I'd like to add that there's nothing wrong with timely and constructive criticism of a site or particular reviewer's words (including B3D), and I'd still like to see those relegated to the General Discussions forum. Habitual pot-shots at other sites, though, just aren't necessary here.
     
  3. Typedef Enum

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    OK, does that include Anand/Tom too? :)
     
  4. Ostsol

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    In any case, it gets old rather fast. . .
     
  5. Hellbinder

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    Ok what broad set of overlaping DX9 features????

    What features here could not get included in the retail version???

    Look I dont see anything in there that looks even REMOTELY Dx9ish. Low rez Textures, what looks like simple EMBM to make the Gun Metal Shiny, and flat out DX7 looking explosions.

    Further, how can they proudly present this as a valid benchmark to Reviewers when its obvious they either did not test it on a Radeon card OR REleased it knowing its all screwed up on the radeon card. Heck isnt it a little toasty on Nvidia cards to???
     
  6. Moloch

    Moloch God of Wicked Games
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    Not much of a benchmark. Should have used ps 1.4 min, and pref. 2.0!. Though I don't know what they could do extra, or do more effiently.
     
  7. Typedef Enum

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    I get a nice GPF everytime I run it. It never gets beyond a small pause, and then...a MessageBox.

    This is on a 9800 Pro + WinXP.
     
  8. Typedef Enum

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    On a sidenote, this is really starting to remind me of DroneZ.

    That game was one of the alltime worst games that I've ever played...I couldn't believe how pathetically bad it was. And because it was sporting a couple of new technologies, everybody had to include it in their benchmark suite.
     
  9. Kristof

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    Hmmm, had a quick peek at the vertex shaders used and quite a few are declared 2.0 for no real reason (@ first glance no unsupported instructions and instruction count should be ok as well). There is one large shader though which has an instruction line count of 175 which would be above the 128 instructions supported by VS1.1. So I guess that makes it a VS2.0 test... oh and there is also a shader containing sincos which is not in 1.1

    But don't know why this gets a VS2.0 header :

    Code:
    vs_2_0
    
    def c5 , 0.250000, 0.500000, 0.750000, 1.000000
    
    def c6 , -24.980801, 60.145802, -85.453796, 64.939400
    
    def c7 , -19.739201, 1.000000, -1.000000, 0.159155
    
    def c4 , 0.001000, 2.000000, 0.000000, 0.000000
    
    dcl_texcoord1  v2 
    dcl_texcoord0  v1 
    dcl_position0  v0 
    mov oT1.xy , v2.xyxx 
    dp4 r0.x , c3 , v0 
    mov oPos , r0.xxxx 
    dp4 oPos.x , c0 , v0 
    dp4 oPos.y , c1 , v0 
    dp4 oPos.z , c2 , v0 
    mov oPos.w , r0.xxxx 
    mov oT0.xy , v1.xyxx 
    mul r0.x , v0.yyyy , c4.xxxx 
    mul r1 , c7.wwww , r0.xxxx 
    frc r1.y , r1.xxxx 
    slt r4 , r1.yyyy , c5 
    add r0.xyz , r4.yzww , -r4.xyzz 
    mov r4.yzw , r0.xxyz 
    dp3 r1.z , r4.yzww , c5.yyww 
    dp4 r1.w , r4 , c5.xxzz 
    add r0.xy , r1.yyyy , -r1.zwww 
    mul r1.xyw , r0.xyyy , r0.xyyy 
    mul r0.xyz , r1.xyyy , r1.xyyy 
    mov r3.xz , r1.xyyw 
    mov r3.yw , r0.xxzy 
    dp4 r2.x , r4 , c7.yzzy 
    dp4 r2.y , r4 , c7.yyzz 
    mad r0 , c6.xyxy , r3.yyww , c6.zwzw 
    mad r1 , r0 , r3.yyww , c7.xyxy 
    mad r0.xyw , r1.xzzz , r3.xzzz , r1.ywww 
    mov r1.xz , r0.xyyw 
    mul r2.xy , r2.xyyy , r1.xzzz 
    mul r0.x , r2.xxxx , r2.xxxx 
    mul r0.y , v0.xxxx , c4.xxxx 
    mul r1 , c7.wwww , r0.yyyy 
    frc r1.y , r1.xxxx 
    slt r2 , r1.yyyy , c5 
    add r0.yzw , r2.yyzw , -r2.xxyz 
    mov r2.yzw , r0.yyzw 
    dp3 r1.z , r2.yzww , c5.yyww 
    dp4 r1.w , r2 , c5.xxzz 
    add r0.yz , r1.yyyy , -r1.zzww 
    mul r1.xyw , r0.yzzz , r0.yzzz 
    mul r0.yzw , r1.xxyy , r1.xxyy 
    mov r3.xz , r1.xyyw 
    mov r3.yw , r0.yywz 
    dp4 r0.y , r2 , c7.yzzy 
    dp4 r0.z , r2 , c7.yyzz 
    mad r1 , c6.xyxy , r3.yyww , c6.zwzw 
    mad r2 , r1 , r3.yyww , c7.xyxy 
    mad r1.xyw , r2.xzzz , r3.xzzz , r2.ywww 
    mov r2.xz , r1.xyyw 
    mul r0.yz , r0.yyzz , r2.xxzz 
    mad r0.y , r0.yyyy , r0.yyyy , r0.xxxx 
    rcp r0.x , c4.yyyy 
    mul r0.xyw , r0.yyyy , r0.xxxx 
    mov oT0.z , r0.xyxw 
    Then again it is before 8am in the morning 8)

    The PS's seem to be quite sad for a "DX9" benchmark given that they seem to implement basic blend modes, then again not all that much more you can do while sticking to PS1.1 :roll:

    Oh and the app crashed halfway through for me as well... sigh... so I might not have seen all the shaders even though you normally create all your shaders up front and not mid-game.

    K-
     
  10. Randell

    Randell Senior Daddy
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    rubbish, theres nothing you can do with PS 1.4 you can't do with PS 1.1 :)

    I know two things about this game;

    i) The demo was nVidia exclusive
    ii) There are loads of used xbox ones for sale at my local Game store.
     
  11. LeStoffer

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    Why do you think you know how the games was really meant to be played? Maybe stuttering, crashes and random reboots is that special flavor that are built into the games to really get you in an intentional state of madness? :wink:

    Who want a game these days that runs plain old borring 'fine'? Blah! :twisted:
     
  12. Ante P

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    According to the FAQ Aniso is always forced in this benchmark.

    Could anyone with a 9800 Pro try out this benchmark at the default settings please? (which is 2x FSAA chosen in-game and whatever AF mod the game selects)

    Strange that you got so low scores when the game actually runs better on a 9700 than my 5900 ;)
     
  13. just me

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    Hats off to Brent for his honesty 8) & Rev & JR for their integrity. :D

    Interested in how well the bench stresses the cards, becuz it sure looks ugly to me > based on screenshots [9700Pro = RIP]

    :arrow:
     
  14. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Sent this in reply:

    Let see what the responce is...
     
  15. Fuz

    Fuz
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    Good call.... I wonder what the figures actually are, now with nV shipping the FX5200 series, I am sure nV are catching up.

    About the benchmark... this is how I see it:
    An Nvidia exclusive title that has now become a benchmark that has rendering problems on ATI cards.... doesn't quite sit well with me. Jmho of course.
     
  16. CorwinB

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    Personnaly, I refuse to buy or download any game that is part of the "The way it's meant to be played" program : this thing is destroying the PC gaming market, which is based on non-proprietary APIs and vendor independance. Note that would ATI do a similar program, I would refuse buying any game part of it too.

    And even if the game runs fine on non-NV hardware (like UT2K3), I still hate getting stupid advertising (splash logo) in a product I've paid for.

    Just my 0.02Euros anyway...
     
  17. Ante P

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    Have fun not playing HL2 ;)

    I dunno why but I also have a hunch that cardmack also might go the TWIMTBP way.
     
  18. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    NVIDIA have paid activision for co-marketting of Doom3, not for a small amount either ($5Mill is the figure I hear).

    HL2 will probably go the opposite direction, although not to the same degree.
     
  19. John Reynolds

    John Reynolds Ecce homo
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    Jason Cross has an editorial on page 99 of the July issue of Computer Games magazine expressing his concerns on this issue.

    Couldn't agree more.
     
  20. demalion

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    Hey, Kristof, I'm just curious...please forgive if it's a silly question...

    Were you running this on an nVidia or ATI card?
     
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