Could I not take a similar stance and say that if the 360 was the only platform then the games would be superior?? Why does the PS3 have to had a split memory pool, slow optical drive, weaker gpu, less refined tools, etc. Of course I cannot because I am taking too many liberties with my statement.
I could. I thought I mentioned that (the other direction), but apparently haven't.
Logically either PS3 is holding back 360 on graphically acclaimed but with almost identical versions, or all those GPU and toolset advantages of 360 are really overrated.
Memory is more scalable especially texture mem. The optical drive argument would be a reach though.
But how is this related? It looks like a 360 defense argument more than anything else, is it relevant?
Do I think that if every game had more time to devote to a certain platform that they would be superior would be the better question.
Does it matter? Contrary to what we have been lead to believe, PS3 gets the significant less time. (And let's blame Sony on this and done with it).
And what of the PS3 only titles that rely on a HDD dump?? Are these as well held back by the 360??
No, and you missed my point.
Is it not possible that this issue is a concern for PS3 development outside of associating it solely with the 360??
I have no problems with HDD installs. As I said the problem is, games that are designed around 360 DVD drive and installed on PS3 means underused and inefficient HDD space.
A game designed for HDD is totally fine within that argument.
I do not know though I wouldnt inherently answer yes or no. Do you believe they would be a better experience on the 360??
Sure they would.
Im willing to bet that whatever difference would be non-existent or rather limited in a massive amount of instances. Im not one to say that a standard HDD or more disk space are not beneficial (as I surely believe they are), but at the same time I have a hard time believing that this would gimp or marginalize the experience on the PS3 in direct association.
Unlike you, I play multiplatform games on PS3.
It's not like you can tell "wow, that surface could use a couple of more (available) pixel shaders", but it's pretty easy to notice some of the HDD related stupidness that have been mostly limited to multiplatform games.
Im sorry Im not overly sure what you are getting at with these statements. Could you clarify?
-You have to see loading screens in order to load data. Not all game engines or games can be streamed to meet the demands of the title. Long loading screens are present in various titles regardless of exclusivety.
Such things as framerate and artifacts share this reality.
I wouldn't see the loading screen of realtime cutscene if it wasn't realtime, how long does it take for you start a video on your console?.
Plus they can even do some of the streaming during that video playback, thus speeding up or skipping all together the next level's loading screen as well.
That shouldn't be rocket science.
I cant help but feel that you are taking many issues with not only PS3 development but game development in general and incorrectly associating them with the 360. Im sorry but I find the concept/statement over generalized and sensational.
Don't be sorry, that's fine with me.
But now your talking about the limitations of the ps3 are we not. The ps3 has the slower optical medium thus requiring hardrive installs when devs make a multiplatform game.
I'm not sure how to respond.
Yes if PS3 has slower optical drive compared to 360, then 360 designed games require installation because of either limitations of Blu-ray read/seek speed or developers opting not to optimize on Blu-ray (like padding or duplication).
So?
Let me ask you this simple question. Don't you think if the ps3 had a faster optical drive like a 12x dvd drive that 360 lead multiplatform games wouldn't be a better experiance on the ps3.
Not as much as 360 had HDD.
Isn't it better than watching a scrreen on a first party game that says please wait installing metal gear solid 4 to the hardrive ?
Obviously, hell no, it isn't.
Having a 5 min mandatory break after every couple of hours of play is much much better than having 30 seconds of mandatory break every couple of minutes, or every time you enter a building or city or whatever.
You have trade offs with both systems . Do you think that 360 owners are happy that ps3 lead games end up using less textures in the scene due to memory limitations ?
Most multiplatform games have better textures on 360, why would you be unhappy?
last gen do you think xbox owners were happy that they go ports running in slightly better res or texture resloutions of ps2 games .
Who cares? I didn't care when I had an Xbox but even if I had how is it related?