Thanks to those of you who have given us feedback on The Fight: Lights Out since it launched; today we’re bringing you the first update to the game. This update resolves several small issues reported by players and includes the ability to make your fighter transparent in order to get a better view of your opponent.
If that weren’t enough, you will now be able to use all of the boss characters as well as the main man, Duke, to use in both online and offline multiplayer modes as part of the Duke DLC pack.
The patch will soon be available to download when you start up the game and the Duke DLC will be available from PlayStation Store in December.
Transparency works well this is pretty cool!
I was concerned they might overdo it but it actually is good.
You can now use any camera angle from the back side and never lose track of what the opponents arms are doing. You can clearly focus on the opponent now instead of having to infer what they were doing.
One of the reasons I have been thinking about this game lately. i don't like the look of the game, and am never a violent person at all in my life, but while playing GOW III, I realised that while I hated the over sexualised tone of the game, but whenever Kratos was trampling Helios under his foot or putting thumbs into the enemies' eyes or humiliating Hades, somewhere I was feeling very gratified. I don't like Gore, but those in the face moments in the game where I was brutally finishing off gods, i was getting very satisfied ! Which made me think maybe I would love to literally bash up opponents in The Fight (and have a good workout while at it!). Also, its been so long since the days of early morning sessions of Taekwondo !This game is fantastic, easily my game of the year!
I´ve never got so exhausted in front of the TV (that means REALLY exhausted) and it feels so rewarding when trophies keep blipping up.
Beginners should take note of the instructions in this video though.
http://blog.us.playstation.com/2010/11/30/new-patch-and-dlc-info-for-the-fight-lights-out/
Unless you practise outside the ring you will not make much progress in the game.
The poor reviews of this game simply doesn´t make any sense at all, but it may be because game reviewers in general lacks stamina.
I just bought another copy for a friend, planning to set up a virtual Fight Club.
Saw the GT review of the game. He has simply trashed the game completely. I stopped watvhing after half tge video had passed, his play session videos look completely opposite to OnQ's videos here. OnQ shows precise punches and training sessions, GT reviewer shows footage with arms in strange angles, flailing and punching landing in weird flailing manners.
Looks like the same thing again: reviewer has to deliver a review quickly, so plays it as a chore rather than enjoying it as a game ! Sad state of affairs which is regularly showing up these days !
Saw the GT review of the game. He has simply trashed the game completely. I stopped watvhing after half tge video had passed, his play session videos look completely opposite to OnQ's videos here. OnQ shows precise punches and training sessions, GT reviewer shows footage with arms in strange angles, flailing and punching landing in weird flailing manners.
Looks like the same thing again: reviewer has to deliver a review quickly, so plays it as a chore rather than enjoying it as a game ! Sad state of affairs which is regularly showing up these days !
iWaggle links to some PS blog gameplay tips. I viewed the first vid and it showed what presumably is a real fighter/boxer overlaid with the game's interpretation. It was definitely better than GT's sad state - I wonder if the didn't calibrate properly, or if low level characters don't have much oomph and you need to level them? Some of the PS blog footage did look a little weak to me, though I don't know what to look for. I wonder if it's just a lack of motion blur as much as anything? I'd be interested what some of those who ahve criticised The Fight : LO think of the top video in this link :Saw the GT review of the game. He has simply trashed the game completely.
iWaggle links to some PS blog gameplay tips. I viewed the first vid and it showed what presumably is a real fighter/boxer overlaid with the game's interpretation. It was definitely better than GT's sad state - I wonder if the didn't calibrate properly, or if low level characters don't have much oomph and you need to level them? Some of the PS blog footage did look a little weak to me, though I don't know what to look for. I wonder if it's just a lack of motion blur as much as anything? I'd be interested what some of those who ahve criticised The Fight : LO think of the top video in this link :
http://www.iwaggle3d.com/2010/12/fi....html?sms_ss=twitter&at_xt=4cf7cd859c553d81,0
iWaggle links to some PS blog gameplay tips. I viewed the first vid and it showed what presumably is a real fighter/boxer overlaid with the game's interpretation. It was definitely better than GT's sad state - I wonder if the didn't calibrate properly, or if low level characters don't have much oomph and you need to level them? Some of the PS blog footage did look a little weak to me, though I don't know what to look for. I wonder if it's just a lack of motion blur as much as anything? I'd be interested what some of those who ahve criticised The Fight : LO think of the top video in this link :
http://www.iwaggle3d.com/2010/12/fi....html?sms_ss=twitter&at_xt=4cf7cd859c553d81,0
the Fitness Pack includes a number of new training methods to help target your punching, endurance and overall cardio.
Split into a series of new mini-games, the Fitness Pack includes new exercises such as arm circles, jump squats, high-knee running and lunges. There are also a few new punching exercises: combo punching is similar to the main game’s target practice, but requires a combination of punches as opposed to single jabs; Duke sparring pitches you against the unbeatable Danny Trejo, testing your technique and general reactions; and, our favourite, Dummy, simply asks you to let rip against a limb-less torso that’s super-satisfying to punch. The exercises work well, and while it’s possible to cheat, the benefits when performing the tasks correctly feel good. You definitely feel the burn on some of them. All of the exercises can be split into rounds, allowing you to set the length and intensity. Alternatively you can do a circuit of all the mini-games, specifying a target calorie goal or session length. Stats are stored in a new area of the menu, allowing you to analyse your progress over time, as well as observe a neat little pie-chart break-down of each of the exercises and their cumulative calorie burn.
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Participating in the training mini-games even earns Skill Points, allowing you to level-up your in-game character quicker too.