Probably because Nvidia wrote the code for the developer, and ATI didn't. That's got no relationship to whether the publisher got paid for an ad.
It was under the freaking "high end hardware" tab
Probably because Nvidia wrote the code for the developer, and ATI didn't. That's got no relationship to whether the publisher got paid for an ad.
that's a whole bag of crap you're bearing with you there and you know it..
Uhm.. Lego: Star Wars? I mean, since when are nVidia based graphics cards the only cards in the world that can actually produce a glow around a light-saber?
Anyway.. when did CryTek go back to nVidia? I thought they showed their first few demo's on ATI hardware? .. and Where's Allan Wake when you need him?
It was under the freaking "high end hardware" tab
Do you see any performance difference or features difference other then different paths from Far Cry when we look at ATi and nV hardware?
Crytek went back to nV...
I thought Crytek was very close with AMD (64bit patch, etc)? Wouldn't that equal out any relationship benefit that Nvidia has (now that AMD owns ATi)?
Bear in mind that Crysis was also demo'ed on ATI hardware initially.I thought Crytek was very close with AMD (64bit patch, etc)? Wouldn't that equal out any relationship benefit that Nvidia has (now that AMD owns ATi)?
Pardon me if I don't care in the slightest which ISV supposedly "favours" which IHV or vice versa. If I like a game I'll buy it, irrelevant to which program it belongs to, what logo I'll see in the entry or whatever else.
If any logo would mean anything outside of simple advertising, then I truly wonder why some games ran better on ATI HW than on GF's despite them belonging to the TWIMTBP program.
The logo itself is pretty much just "marketing" - but - there are also cases where TWIMTBP title has been intentionally crippled in terms of performance and/or features on ATI hardware
Crytek is also close with Intel, to tell you the truth the really don't take any sides, they just go with what ever is best for thier technology, like many developers do, there are a few that go out of those lines for sure but that isn't what these game programs are about.
And theres also cases where TWIMTBP titles are crippled on nVidia hardware which makes nVidia look like a joke. Really i dont understand the point. See my last post. If they can get 2 games released a year with unique features, well then thats fantastic, but as i said, i just want my hardware to work, which it has 99% of the time. I think the two glaring exceptions ATI had this past year in regards to constant poor performance would be AOE3 and B&W 2.
If any mod wants to do the work, could problably make a second thread out of this by now .
Maybe I didn't really express myself clearly - crippled intentionally by the developers, where simply changing the device id of radeon to match similar tech level geforce, solved all the problems. A bit later this "fix" surfaced, the game was patched to work properly with radeons without such tricks. One of these titles was some version of Tiger Woods EA-golf-game-thingy, can't remember which though, and I remember reading of few other similar cases.
edit: of course it is possible I'm mixing things etc, but this is either way something i'm 100% sure i read about.
edit2: here's some talk about it http://www.beyond3d.com/forum/archive/index.php/t-6684.html
Such things can easily happen unintentionally. Many devs use some kind of device ID/feature table to work around driver bugs. The unfortunate reality is that they can't always rely on device caps to know whether a feature works as expected or not (and neither can they rely on IHVs to fix their drivers in time). So if someone disables a feature for a certain device ID for some reason, there's always a chance that they simply forget to re-enable it when it's fixed.Maybe I didn't really express myself clearly - crippled intentionally by the developers, where simply changing the device id of radeon to match similar tech level geforce, solved all the problems.