The Cost of Game Development? Where does the money go? *spawn*

Discussion in 'Console Industry' started by Tkumpathenurpahl, Oct 21, 2017.

  1. Shifty Geezer

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    3000 names in the credits. Ever actually watched the credits at the end of a movie? Hundreds of names, very few actual cooks. They include the secretaries and accountants and Junior Best Boys from a half-dozen different studios all involved in some small capacity. 3,000 names in the credits is not the same as a studio of 3,000 developers.

    Do you not know how business works? Senior management always gets paid more. Salesmen always get paid more. The people who make the actual products always get paid less. It's economics and shouldn't surprise you unless you've just emerged from a cave!

    The discussion of what people get paid and why is really one for the RSPCA forum.
     
  2. Shifty Geezer

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    It's not a team, but a collection of companies and studios with an input. You could do the same on plenty of games already released that out-source their art to a half-dozen different studios. If you added the productions credits of everyone involved from those studios including office staff etc, you'd get epic numbers of personnel.

    The article states costs in the 'triple digit millions'. Anything over $100M then. GTAV cost $265M to release, probably involved over a thousand people, made $1 billion in three days, and has gone on to make more than $6 billion.
     
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  3. dobwal

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    Probably a good chunk represents outsourcing to teams in parts of the world where costs are much less.
     
  4. Tkumpathenurpahl

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    True. I had a quick look at the article but I can't really be arsed. Do you happen to know if it gave any kind of breakdown?

    Ug! Ahem. You're right, it's nothing out of the ordinary, but I don’t think it's sustainable if what we hear about rising development costs is true. What works for one industry needn't be what works for another.

    I won't labour the point, because I agree with the bolded below, but I will say that salesmen can all just fuck off - I've yet to meet or work with one that isn't a towering, narcissistic sociopath.

    We have a forum for the Royal Society for the Protection of Computer Animals?
     
  5. Shifty Geezer

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    No breakdown; just a name count.

    Tamagotchi are a dying breed.
     
  6. BRiT

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    This seems to be coming up more often through various topics like Valve's 30% Cut or EA's financials. This may have been said in jest, but its on point:

     
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  7. Nesh

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    This is a very state of affairs were the creative minds that pour all their talent and sweat to develop a game are compensated significantly less in comparison. And if the project fails they are the ones to be laid off.
     
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