In trying to think of a way to offset rising dev costs which are going to be under further pressure by nextgen demands, I thought of in-game advertising.
Before anyone points it out, yes there was a thread on the subject years ago, but times change, opinions change, and costs change.
Most opinions in the thread were that load-screen ads would be annoying and would make load times even worse.
But here we are on the advent of nextgen, and the prospects of slower load times already exist with BRD speeds being what they are and trying to fill a large pool of ram at such a speed will take time.
We've also seen the rise of "free to play" games with alternative means to fund the game either with in game ads at certain points, or with microtransactions.
The full list of option to increase funding as an alternate to increasing retail game costs as far as I can think of would be:
_______________________________
Online Prematch Ads
One especially effective method I can see from the list would be ads/commercials on online match load screens. Publishers have been mulling over ways to monetize the hours spent in online gaming. Most have resorted to map packs at a regular interval which bring the community onto an exclusive platform that original buyers can no longer partake in without buying said map packs.
For relatively successful franchises, such a method works like a charm.
Others, this method just cuts down on the number of users which go online as fewer matches can be found as the base of gamers with x game is divided among those with or without the map packs.
*I'm not implying map packs are a bad thing, just that as a means to monetize the online experience, it can have a negative effect by pushing the price of these map packs beyond a reasonable level of worth for the content provided.*
Alternatively, Publishers could sell ad space to the platform holder with specific info (game type, intended audience) and the platform holder would then sell this ad space to ad agencies or ad buyers directly with demographic info on top of the info provided by the publisher (general location, time slot, intended audience, game type, and general age).
All of the above significantly outclasses TV advertising deals and is much more enticing.
How?
No DVR.
Gamers in online matches can't skip past commercials, they are glued to the tv as they don't want to miss the start of the match (much like old tv shows used to be in prime time... and a few current ones (superbowl))
Advertisers would have a much better idea about who the ads are reaching and (surprise) the advertisers are reaching with a medium that has the ability to interact (ie: buy) immediately.
The audience of online players is also increasing rapidly.
Last numbers I saw were roughly half of all xb360's were online, or roughly 35million.
http://www.joystiq.com/2011/08/18/xbox-live-now-topping-35-million-users/
That's a decent cable channel.
Sony/MS should be pitching this and we as gamers should be getting something in return.
Free map packs
Free online play (no more gold costs)
In fact, we may even see free to play online portions of games due to the expected ad revenue (how long does a typical online match last? 15m right? How long does a typical online gaming session last? ... couple hours? Comparable to an NFL game ... NFL makes roughly 3billion in ad revenue per year ... and this is only from September - January)
Best thing is, the "show" in this case doesn't have a limited few month season with a limited number of episodes.
And the "TV network" ... is all encompassing. Especially now that PSN and XBL will be dipping into casual markets with attractive pricepoints.
What do you all think?
Before anyone points it out, yes there was a thread on the subject years ago, but times change, opinions change, and costs change.
Most opinions in the thread were that load-screen ads would be annoying and would make load times even worse.
But here we are on the advent of nextgen, and the prospects of slower load times already exist with BRD speeds being what they are and trying to fill a large pool of ram at such a speed will take time.
We've also seen the rise of "free to play" games with alternative means to fund the game either with in game ads at certain points, or with microtransactions.
The full list of option to increase funding as an alternate to increasing retail game costs as far as I can think of would be:
- ads during load
- ads during online matchup
- microtransactions
- “brought to you by”
- “season pass”
- Unlimited access monthly bill (cableTV model)
_______________________________
Online Prematch Ads
One especially effective method I can see from the list would be ads/commercials on online match load screens. Publishers have been mulling over ways to monetize the hours spent in online gaming. Most have resorted to map packs at a regular interval which bring the community onto an exclusive platform that original buyers can no longer partake in without buying said map packs.
For relatively successful franchises, such a method works like a charm.
Others, this method just cuts down on the number of users which go online as fewer matches can be found as the base of gamers with x game is divided among those with or without the map packs.
*I'm not implying map packs are a bad thing, just that as a means to monetize the online experience, it can have a negative effect by pushing the price of these map packs beyond a reasonable level of worth for the content provided.*
Alternatively, Publishers could sell ad space to the platform holder with specific info (game type, intended audience) and the platform holder would then sell this ad space to ad agencies or ad buyers directly with demographic info on top of the info provided by the publisher (general location, time slot, intended audience, game type, and general age).
All of the above significantly outclasses TV advertising deals and is much more enticing.
How?
No DVR.
Gamers in online matches can't skip past commercials, they are glued to the tv as they don't want to miss the start of the match (much like old tv shows used to be in prime time... and a few current ones (superbowl))
Advertisers would have a much better idea about who the ads are reaching and (surprise) the advertisers are reaching with a medium that has the ability to interact (ie: buy) immediately.
The audience of online players is also increasing rapidly.
Last numbers I saw were roughly half of all xb360's were online, or roughly 35million.
http://www.joystiq.com/2011/08/18/xbox-live-now-topping-35-million-users/
That's a decent cable channel.
2 NBC Sunday Night Football 9,426,000
3 SUNDAY NIGHT NFL PRE-KICK 6,976,000
4 VICTORIA'S SECRET FASHION(S) 5,911,000
5 FOOTBALL NT AMERICA PT 3 5,252,000
6 RUDOLPH RED-NOSE REINDEER(S) 5,164,000
7 Simpsons 5,121,000
8 X-FACTOR-WED 4,719,000
9 New Girl 4,611,000
10 Family Guy 4,592,000
Sony/MS should be pitching this and we as gamers should be getting something in return.
Free map packs
Free online play (no more gold costs)
In fact, we may even see free to play online portions of games due to the expected ad revenue (how long does a typical online match last? 15m right? How long does a typical online gaming session last? ... couple hours? Comparable to an NFL game ... NFL makes roughly 3billion in ad revenue per year ... and this is only from September - January)
Best thing is, the "show" in this case doesn't have a limited few month season with a limited number of episodes.
And the "TV network" ... is all encompassing. Especially now that PSN and XBL will be dipping into casual markets with attractive pricepoints.
What do you all think?
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