Tkumpathenurple
Veteran
I know I'm saying this from a position of ignorance, but how on earth do you spend tens of millions of dollars making a linear game in the first place?
It strikes me that there must be an awful lot of overpaid and lazy employees involved.
Let's assume an average, annual salary of £25,000, with a development time of four years and we have a cost of £100,000 per person, per project. At the current exchange rate, that's $131,916.50.
That means it would take 454 people to necessitate such a budget.
How can it take 454 people - working 8 hours a day, 5 days a week, for 4 years, with a decent wage - just to generate a ~12 hour adventure?
It strikes me that there must be an awful lot of overpaid and lazy employees involved.
Let's assume an average, annual salary of £25,000, with a development time of four years and we have a cost of £100,000 per person, per project. At the current exchange rate, that's $131,916.50.
That means it would take 454 people to necessitate such a budget.
How can it take 454 people - working 8 hours a day, 5 days a week, for 4 years, with a decent wage - just to generate a ~12 hour adventure?