The Complete List of PC Ray Traced Titles with Classification

Lost Soul Aside (published by Sony) is launching with ultra ray tracing (that spans reflections, shadows and lighting).

High RT recommends 4080S and Ultra RT wants a 5070Ti. Hmm... these cards are about on par with each other but whatever.

Also the CPU requirement for Ultra is asking too much. It calls for a Ryzen 7800X which can only be purchased in an alternate timeline.
 
You should have put a NSFW label on the video, at 12 seconds it features a huge cock

But none of us have any custom hardware so how are we going to run it?
I can't tell whether you're joking or not :D. It's a custom "hardware ray-traced global illumination solution."
 
There is literally nothing on earth that looks as beautiful like this.

You mean rendered in realtime on single (I assume) GPU? Maybe, but you need to ignore the artifacts and remember that it doesn't look anything like that (those DOF settings etc) when actually playing
 
but you need to ignore the artifacts and remember that it doesn't look anything like that (those DOF settings etc) when actually playing
When you use a depth of field mod, it looks exactly like this when playing. You can also achieve this depth of field look using NVIDIA's GameFilter options from the NVIDIA app/Geforce Experience app. As for artifacts, what do you mean?
 
When you use a depth of field mod, it looks exactly like this when playing. You can also achieve this depth of field look using NVIDIA's GameFilter options from the NVIDIA app/Geforce Experience app.
You're not actually playing the game if it looks like that. You know, actually play>

As for artifacts, what do you mean?
Most obvious ones is the hair of one of the female characters walking, but there was something funky going around the ears of the one with blue collar too I think.
 
I did a playthrough of phantom liberty with the combat realism mods which include depth of field mods. It wasn't perfect all the time but it worked fine and gave an interesting experience, but i'm also the kinda tool who's playing around with shaderglass and some mods to try make it feel like a 90's game on a crt.

 
The ray tracing update for GTA V is now live, tracing shadows, ambient occlusion, global illumination and reflections. Preliminary screenshot comparisons show a decent improvement from the ray traced global illumination.



 
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Hello !
Do you remember my "problem" with the path tracing in Indiana Jones ? : https://forum.beyond3d.com/threads/...titles-with-classification.63273/post-2360904
I was complaining that the undirect lighting and undirect shadows was not precise and not good as in CP2077.

It's now fixed with the patch 3 and the implementation of undirect dynamic shadows and Ray Reconstruction ! :)
The game was a beauty and now it's even better so.

For the guys who run Indiana Jones with a RTX serie 30. You can notice that the actual .exe that bypass the 12Go VRAM limitation (it permit you to be able to see and set path tracing options) is not working nomore.
Follow those steps using a .exe editor to make it work ;) :
 
In a surprise move, Control has been officially updated to add two higher tiers of ray tracing (Ultra and Max, for more rays per pixel and higher temporal stability), as well as updated DLSS models, DLAA and HDR support.


• Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
• Updated SDR to 10bit (from 8bit), which reduces visible color banding
• Implemented texture streaming fixes
• Ray tracing bug fixes
• Added DLSS support for arbitrary resolutions
• Added DLAA support
• Updated DLSS to DLSS 3.7, with higher temporal stability
• Film grain added back to DLSS SR
• Fixed shadow resolution when DLSS is enabled
• Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.
• Added HDR support

 
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That’s a really nice update. Haven’t played Control yet so I’m loving these updates to old games. Guess they just missed integrating DLSS4.
 
Rise of Ronin has been released with ray traced reflections.

Also the developer of inZOI released a video comparing -in detail- the different graphics presets of the game, the game will launch using UE5 and ray tracing for reflections and illumination (Hardware Lumen).


inzoi-detailed-PC-requirements-2.jpg
 
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